[game_preservation] Blog about Video Capture project
Henry Lowood
lowood at stanford.edu
Fri Sep 13 17:59:14 EDT 2013
Devin,
yes, the number is lower than I expected. Also, I don't have numbers
but it appears the pulls from NES ROMs are going even better, though I'm
not as surprised by that.
We acquired the collection in 1998-2000, so about half the media
lilfetime was spent in shrinkwrap and about half in a controlled
facility where shrinkwrap was removed (Stanford).
Henry
On 9/13/2013 11:32 AM, Devin Monnens wrote:
> Thanks for the info, Henry!
>
> Now those are for factory-sealed games. These were kept in a climate
> controlled storage facility for a significant period of time as well,
> right? It would be interesting to compare these with numbers from
> other collections.
>
> I would expect the numbers to be lower as well for games that were
> already open, but 3.8% after 25 years seems promising. Unfortunately,
> if you only have one copy of the 4%...
>
>
> On Fri, Sep 13, 2013 at 12:40 PM, Henry Lowood <lowood at stanford.edu
> <mailto:lowood at stanford.edu>> wrote:
>
> All,
> Ok, I have some data. Not up to the current date, but specifically
> with regard to 5.25" media in the collection.
> From the first 499 pulls, there were 10 read errors. Of the 490
> remaining items, 9 were unmountable after imaging. So 19 failures
> out of 499.
> That's 3.8% as a failure rate for the data pulls.
> Henry
>
>
> On 9/11/2013 9:43 AM, Henry Lowood wrote:
>
> Andreas,
> Ok, let me check if we have any data that we are ready to share.
> Henry
>
> On 9/11/2013 12:35 AM, Andreas Lange wrote:
>
> Dear JP and Henry,
> thanks for your feedback. I haven't expected numbers now,
> but would be still interested in the kind of media, which
> you have choosen to test and record. Have you e.g.
> included magnetic media?
>
> Andreas
>
> Am 10.09.2013 20:13, schrieb Henry Lowood:
>
> JP,
> We are still in the middle of our project. We do have
> some numbers, but
> not a complete set yet.
> Henry
>
> On 9/10/2013 9:57 AM, Dyson, Jon-Paul wrote:
>
> Andreas,
>
> The project is still in process so I'm not in a
> position to share
> final numbers or specific breakdowns by
> system/material type but so
> far of the more than 7800 pre-2005 games we've
> tested there has been
> an initial failure rate of around 2.75%. That
> reflects some degree of
> remediation (e.g. cleaning and retesting) but not
> extensive work on
> games to see if we can make them work.
>
> Henry might have some numbers to share from his
> new imaging project.
> Henry do you have numbers?
>
> JP
>
> -----Original Message-----
> From: game_preservation-bounces at igda.org
> <mailto:game_preservation-bounces at igda.org>
> [mailto:game_preservation-bounces at igda.org
> <mailto:game_preservation-bounces at igda.org>] On
> Behalf Of Andreas Lange
> Sent: Monday, September 09, 2013 10:58 AM
> To: game_preservation at igda.org
> <mailto:game_preservation at igda.org>
> Subject: Re: [game_preservation] Blog about Video
> Capture project
>
> Hi JP,
> this is great news. Congratulations to that
> important project! Which
> systems/ media will you use? Specially I am
> interested in the
> percentage of the not working games, which are
> stored on magnetic
> media...
>
> Andreas
>
> Andreas Lange
> - Direktor -
> Computerspielemuseum
> Karl-Marx-Allee 93a, D-10243 Berlin (Germany)
> Tel: +49 (0)30 31164470
> <tel:%2B49%20%280%2930%2031164470>
> Fax: +49 (0)30 31164158
> <tel:%2B49%20%280%2930%2031164158>
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> <http://www.computerspielemuseum.de>
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> <http://www.facebook.com/Computerspielemuseum>
> twitter.com/CSM_Berlin <http://twitter.com/CSM_Berlin>
>
> Nicht verpassen:
>
> WE love 8BIT - die Retro Art Games Art Show
> präsentiert vom CSM 13.9.
> - 20.9. in der Karl Marx Allee 78. Eintritt frei.
> Mehr Informationen unter:
> www.computerspielemuseum.de/1299_Sonderausstellung.htm
> <http://www.computerspielemuseum.de/1299_Sonderausstellung.htm>
>
> Unser Sommersonderausstellung mit vielen
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> Replay History: Motorcycles
> 11.7. - 22.9.2013
> Mehr:
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> <http://www.computerspielemuseum.de/1299_Sonderausstellung.htm>
>
>
> Betreiber des Computerspielemuseum ist die
> Gameshouse gGmbH
> Marchlewskistr. 27, 10243 Berlin HRB 120986 B,
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> Geschäftsführer: Dr. Klaus Spieler, Wolf-Dieter Tuchel
>
> Am 09.09.2013 15:40, schrieb Dyson, Jon-Paul:
>
> The Institute of Museum and Library Services
> recently posted a brief
> blog I wrote about our IMLS-funded project to
> capture video of game
> play. Here’s the link in case people are
> interested:
> http://blog.imls.gov/?p=4091.
>
> Best,
> JP
>
>
> Jon-Paul C. Dyson, PhD
> Director, International Center for the History
> of Electronic Games
> Vice President for Exhibit Research and
> Development The
> Strong<http://www.thestrong.org/> One
> Manhattan Square Rochester, New
> York 14607 U.S.A.
> Tel 585-410-6341 <tel:585-410-6341>
> Fax 585-263-3598 <tel:585-263-3598>
> jpdyson at thestrong.org
> <mailto:jpdyson at thestrong.org><lphelps at thestrong.org
> <mailto:lphelps at thestrong.org>>
>
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> Play<http://www.museumofplay.org/> ● National Toy
> Hall of Fame<http://www.toyhalloffame.org/> ●
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> for the History of Electronic
> Games<http://www.icheg.org/> Brian
> Sutton-Smith Library and Archives of
> Play<http://www.libraryandarchivesofplay.org/>
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>
>
>
>
>
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> --
> Henry Lowood
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HSSG, Green Library, 557 Escondido Mall
> Stanford University Libraries, Stanford CA 94305-6004
> 650-723-4602 <tel:650-723-4602>; lowood at stanford.edu
> <mailto:lowood at stanford.edu>; http://www.stanford.edu/~lowood
> <http://www.stanford.edu/%7Elowood>
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> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
--
Henry Lowood
Curator for History of Science & Technology Collections;
Film & Media Collections
HSSG, Green Library, 557 Escondido Mall
Stanford University Libraries, Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
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