[game_preservation] Jason Scott's blog on game preservation

Devin Monnens dmonnens at gmail.com
Wed Sep 18 18:41:12 EDT 2013


Or, what is wrong with game preservation panels. Of course, it's directly
addressed to a lot of us who read this list.

http://ascii.textfiles.com/archives/4088?fb_source=pubv1

I agree with Jason that for a panel of experts who already have background
in preservation, there are undoubtedly more interesting and constructive
things that could be covered. So if you want a panel for 'introduction to
preservation' then that would be a different audience and set of goals.

Part of this I think could be solved with a series of articles and essays
that we think anyone interested in serious preservation should read first
(obviously the White Paper is one of them). This could also include a
series of primers (text and video) for casual readers (game players - what
is preservation, and what can you do?) and industry (if you want to start
your own, do this). Hopefully that covers our audiences...
(Preservationists, players, industry)

The other thing I always felt strongly about was using the SIG as a network
for preservationists. I know there are a lot who use the mailing list, but
I kind of get the feeling from all these other projects that pop up and get
reported on outside of the list here that there are not only a lot of
people who are doing (or starting to do) this kind of work and that there
are different networks that these groups use. I'm not sure if it is
necessary for there to be a central hub for networking and sharing ideas,
but I thought if there was one, the SIG would be good for that role. Maybe
one of the big hurdles to this is having a group of someones who have the
time and expertise to get things rolling (sounds like a job). Any thoughts
on this?

The App Store problem is an interesting one - perhaps building software to
copy the apps you downloaded to a folder, then the next day copying the app
again to a different folder and comparing the checksums to see if it's been
updated. That would give you a lot of Stuff without much Context.

--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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