[game_preservation] game_preservation Digest, Vol 104, Issue 7

Scott Sheppard wiweeyum at gmail.com
Fri Apr 18 14:33:38 EDT 2014


Is anyone here associated with the UT Archive here in Austin, TX? Would it
be most convenient for me to just swing by some time, or should we hop on
the phone? Is there anything I can do to help the archive with my physical
presence? I don't have any games to donate, but I'd love to help with the
management/organization if there's a need.


On Fri, Apr 18, 2014 at 11:00 AM, <game_preservation-request at igda.org>wrote:


> Send game_preservation mailing list submissions to

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>

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> or, via email, send a message with subject or body 'help' to

> game_preservation-request at igda.org

>

> You can reach the person managing the list at

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>

> When replying, please edit your Subject line so it is more specific

> than "Re: Contents of game_preservation digest..."

>

>

> Today's Topics:

>

> 1. Re: Getting involved (Henry Lowood)

> 2. Re: game_preservation Digest, Vol 104, Issue 6 (Scott Sheppard)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Thu, 17 Apr 2014 10:03:53 -0700

> From: Henry Lowood <lowood at stanford.edu>

> Subject: Re: [game_preservation] Getting involved

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID: <53500979.8090500 at stanford.edu>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> Mike makes a great suggestion, and that's exactly right as a place to

> start. Let me go one step beyond - if you have documentation such as

> saved games or video captures of game play or other (digital) traces of

> your gameplay, I have a place for it on the Internet Archive - in the

> Archiving Virtual Worlds <https://archive.org/details/virtual_worlds>

> collection. Just let me know. Non-digital, there are several museum

> and library collections scattered around the country that could use help

> - pick the one nearest you (Strong or SBU in NY, Texas, Stanford in

> California, SIMM in Seattle, etc.)

> Henry

>

> On 4/16/2014 9:16 PM, Mike Melanson wrote:

> > On 4/16/2014 1:10 PM, Scott Sheppard wrote:

> >> I've been a pretty solid lurker for a couple of years now, and would

> >> like to become more actively involved in preservation stuff. I haven't

> >> really had much to contribute to the conversation yet, or I'd comment

> >> more often.

> >>

> >> Do you all have any suggestions as far as how to get to know folks or

> >> get involved in any projects?

> >

> > Do you own any games? Are they all well represented in the MobyGames

> > database yet?

> >

> > http://www.mobygames.com/

> >

> > For the games you own, if there are bits of cover art missing, scan

> > and submit them. If the game has no screenshots, play it (good excuse

> > to do so), capture screenshots and submit them. If the game isn't

> > there at all, then you have a lot of data to contribute.

> >

> > It might seem like a small contribution but, hey, it's something. :)

> > I've been contributing for close to a decade. It sometimes dawns on me

> > that, for certain games, if I hadn't written them up for MobyGames,

> > this vast collection of human knowledge called the internet would have

> > almost no record that the game ever existed at all.

> >

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

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> ------------------------------

>

> Message: 2

> Date: Thu, 17 Apr 2014 16:11:50 -0500

> From: Scott Sheppard <wiweeyum at gmail.com>

> Subject: Re: [game_preservation] game_preservation Digest, Vol 104,

> Issue 6

> To: game_preservation at igda.org

> Message-ID:

> <CAEKBzqBpa4WPMzwXprrtHatvF28O7mVneFZsxdeNVD9=

> nEv2Qw at mail.gmail.com>

> Content-Type: text/plain; charset="utf-8"

>

> Great advice. I honestly hadn't thought of that one yet. :)

>

>

> On Thu, Apr 17, 2014 at 11:00 AM, <game_preservation-request at igda.org

> >wrote:

>

> > Send game_preservation mailing list submissions to

> > game_preservation at igda.org

> >

> > To subscribe or unsubscribe via the World Wide Web, visit

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> > or, via email, send a message with subject or body 'help' to

> > game_preservation-request at igda.org

> >

> > You can reach the person managing the list at

> > game_preservation-owner at igda.org

> >

> > When replying, please edit your Subject line so it is more specific

> > than "Re: Contents of game_preservation digest..."

> >

> >

> > Today's Topics:

> >

> > 1. Getting involved (Scott Sheppard)

> > 2. Re: Getting involved (Mike Melanson)

> > 3. Re: Getting involved (Benj Edwards)

> >

> >

> > ----------------------------------------------------------------------

> >

> > Message: 1

> > Date: Wed, 16 Apr 2014 15:10:50 -0500

> > From: Scott Sheppard <wiweeyum at gmail.com>

> > Subject: [game_preservation] Getting involved

> > To: game_preservation at igda.org

> > Message-ID:

> > <

> > CAEKBzqBHqJ-Q-Jy4v1at+q5zX1h4h6VwhCgRS26zLYD443SbSg at mail.gmail.com>

> > Content-Type: text/plain; charset="utf-8"

> >

> > I've been a pretty solid lurker for a couple of years now, and would like

> > to become more actively involved in preservation stuff. I haven't really

> > had much to contribute to the conversation yet, or I'd comment more

> often.

> >

> > Do you all have any suggestions as far as how to get to know folks or get

> > involved in any projects?

> >

> > --

> > -Scott

> >

> > "We build our games like a Japanese garden, where the design is perfect

> > when you cannot remove anything else."

> > -Jenova Chen

> > -------------- next part --------------

> > An HTML attachment was scrubbed...

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> >

> http://six.pairlist.net/pipermail/game_preservation/attachments/20140416/bfe8f305/attachment.html

> > >

> >

> > ------------------------------

> >

> > Message: 2

> > Date: Wed, 16 Apr 2014 21:16:37 -0700

> > From: Mike Melanson <mike at multimedia.cx>

> > Subject: Re: [game_preservation] Getting involved

> > To: IGDA Game Preservation SIG <game_preservation at igda.org>

> > Message-ID: <534F55A5.3020509 at multimedia.cx>

> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed

> >

> > On 4/16/2014 1:10 PM, Scott Sheppard wrote:

> > > I've been a pretty solid lurker for a couple of years now, and would

> > > like to become more actively involved in preservation stuff. I haven't

> > > really had much to contribute to the conversation yet, or I'd comment

> > > more often.

> > >

> > > Do you all have any suggestions as far as how to get to know folks or

> > > get involved in any projects?

> >

> > Do you own any games? Are they all well represented in the MobyGames

> > database yet?

> >

> > http://www.mobygames.com/

> >

> > For the games you own, if there are bits of cover art missing, scan and

> > submit them. If the game has no screenshots, play it (good excuse to do

> > so), capture screenshots and submit them. If the game isn't there at

> > all, then you have a lot of data to contribute.

> >

> > It might seem like a small contribution but, hey, it's something. :)

> > I've been contributing for close to a decade. It sometimes dawns on me

> > that, for certain games, if I hadn't written them up for MobyGames, this

> > vast collection of human knowledge called the internet would have almost

> > no record that the game ever existed at all.

> >

> > --

> > -Mike Melanson

> >

> >

> > ------------------------------

> >

> > Message: 3

> > Date: Thu, 17 Apr 2014 08:28:12 -0400

> > From: Benj Edwards <editor at vintagecomputing.com>

> > Subject: Re: [game_preservation] Getting involved

> > To: IGDA Game Preservation SIG <game_preservation at igda.org>

> > Message-ID: <534FC8DC.4020906 at vintagecomputing.com>

> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed

> >

> >

> > On 4/17/2014 12:16 AM, Mike Melanson wrote:

> > > I've been contributing for close to a decade. It sometimes dawns on me

> > > that, for certain games, if I hadn't written them up for MobyGames,

> > > this vast collection of human knowledge called the internet would have

> > > almost no record that the game ever existed at all.

> > >

> >

> > That's a good point, Mike. We all have a part to play in digital

> > preservation, even if it seems small now. In aggregate, small

> > contributions become big ones. Even the Great Wall of China was built

> > one brick at a time -- over centuries and by thousands of people.

> >

> > Benj

> >

> > --

> > Freelance Journalist / Editor, Vintage Computing and Gaming

> > http://www.benjedwards.com

> > http://www.vintagecomputing.com

> >

> >

> >

> > ------------------------------

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> > End of game_preservation Digest, Vol 104, Issue 6

> > *************************************************

> >

>

>

>

> --

> -Scott

>

> "We build our games like a Japanese garden, where the design is perfect

> when you cannot remove anything else."

> -Jenova Chen

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>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

> End of game_preservation Digest, Vol 104, Issue 7

> *************************************************

>




--
-Scott

"We build our games like a Japanese garden, where the design is perfect
when you cannot remove anything else."
-Jenova Chen
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