[game_preservation] game_preservation Digest, Vol 104, Issue 6
Scott Sheppard
wiweeyum at gmail.com
Thu Apr 17 17:11:50 EDT 2014
Great advice. I honestly hadn't thought of that one yet. :)
On Thu, Apr 17, 2014 at 11:00 AM, <game_preservation-request at igda.org>wrote:
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> Today's Topics:
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> 1. Getting involved (Scott Sheppard)
> 2. Re: Getting involved (Mike Melanson)
> 3. Re: Getting involved (Benj Edwards)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 16 Apr 2014 15:10:50 -0500
> From: Scott Sheppard <wiweeyum at gmail.com>
> Subject: [game_preservation] Getting involved
> To: game_preservation at igda.org
> Message-ID:
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> CAEKBzqBHqJ-Q-Jy4v1at+q5zX1h4h6VwhCgRS26zLYD443SbSg at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> I've been a pretty solid lurker for a couple of years now, and would like
> to become more actively involved in preservation stuff. I haven't really
> had much to contribute to the conversation yet, or I'd comment more often.
>
> Do you all have any suggestions as far as how to get to know folks or get
> involved in any projects?
>
> --
> -Scott
>
> "We build our games like a Japanese garden, where the design is perfect
> when you cannot remove anything else."
> -Jenova Chen
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> ------------------------------
>
> Message: 2
> Date: Wed, 16 Apr 2014 21:16:37 -0700
> From: Mike Melanson <mike at multimedia.cx>
> Subject: Re: [game_preservation] Getting involved
> To: IGDA Game Preservation SIG <game_preservation at igda.org>
> Message-ID: <534F55A5.3020509 at multimedia.cx>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> On 4/16/2014 1:10 PM, Scott Sheppard wrote:
> > I've been a pretty solid lurker for a couple of years now, and would
> > like to become more actively involved in preservation stuff. I haven't
> > really had much to contribute to the conversation yet, or I'd comment
> > more often.
> >
> > Do you all have any suggestions as far as how to get to know folks or
> > get involved in any projects?
>
> Do you own any games? Are they all well represented in the MobyGames
> database yet?
>
> http://www.mobygames.com/
>
> For the games you own, if there are bits of cover art missing, scan and
> submit them. If the game has no screenshots, play it (good excuse to do
> so), capture screenshots and submit them. If the game isn't there at
> all, then you have a lot of data to contribute.
>
> It might seem like a small contribution but, hey, it's something. :)
> I've been contributing for close to a decade. It sometimes dawns on me
> that, for certain games, if I hadn't written them up for MobyGames, this
> vast collection of human knowledge called the internet would have almost
> no record that the game ever existed at all.
>
> --
> -Mike Melanson
>
>
> ------------------------------
>
> Message: 3
> Date: Thu, 17 Apr 2014 08:28:12 -0400
> From: Benj Edwards <editor at vintagecomputing.com>
> Subject: Re: [game_preservation] Getting involved
> To: IGDA Game Preservation SIG <game_preservation at igda.org>
> Message-ID: <534FC8DC.4020906 at vintagecomputing.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>
> On 4/17/2014 12:16 AM, Mike Melanson wrote:
> > I've been contributing for close to a decade. It sometimes dawns on me
> > that, for certain games, if I hadn't written them up for MobyGames,
> > this vast collection of human knowledge called the internet would have
> > almost no record that the game ever existed at all.
> >
>
> That's a good point, Mike. We all have a part to play in digital
> preservation, even if it seems small now. In aggregate, small
> contributions become big ones. Even the Great Wall of China was built
> one brick at a time -- over centuries and by thousands of people.
>
> Benj
>
> --
> Freelance Journalist / Editor, Vintage Computing and Gaming
> http://www.benjedwards.com
> http://www.vintagecomputing.com
>
>
>
> ------------------------------
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> End of game_preservation Digest, Vol 104, Issue 6
> *************************************************
>
--
-Scott
"We build our games like a Japanese garden, where the design is perfect
when you cannot remove anything else."
-Jenova Chen
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