[game_preservation] game_preservation Digest, Vol 104, Issue 6

Scott Sheppard wiweeyum at gmail.com
Thu Apr 17 17:11:50 EDT 2014


Great advice. I honestly hadn't thought of that one yet. :)


On Thu, Apr 17, 2014 at 11:00 AM, <game_preservation-request at igda.org>wrote:


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> Today's Topics:

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> 1. Getting involved (Scott Sheppard)

> 2. Re: Getting involved (Mike Melanson)

> 3. Re: Getting involved (Benj Edwards)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Wed, 16 Apr 2014 15:10:50 -0500

> From: Scott Sheppard <wiweeyum at gmail.com>

> Subject: [game_preservation] Getting involved

> To: game_preservation at igda.org

> Message-ID:

> <

> CAEKBzqBHqJ-Q-Jy4v1at+q5zX1h4h6VwhCgRS26zLYD443SbSg at mail.gmail.com>

> Content-Type: text/plain; charset="utf-8"

>

> I've been a pretty solid lurker for a couple of years now, and would like

> to become more actively involved in preservation stuff. I haven't really

> had much to contribute to the conversation yet, or I'd comment more often.

>

> Do you all have any suggestions as far as how to get to know folks or get

> involved in any projects?

>

> --

> -Scott

>

> "We build our games like a Japanese garden, where the design is perfect

> when you cannot remove anything else."

> -Jenova Chen

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> Message: 2

> Date: Wed, 16 Apr 2014 21:16:37 -0700

> From: Mike Melanson <mike at multimedia.cx>

> Subject: Re: [game_preservation] Getting involved

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID: <534F55A5.3020509 at multimedia.cx>

> Content-Type: text/plain; charset=ISO-8859-1; format=flowed

>

> On 4/16/2014 1:10 PM, Scott Sheppard wrote:

> > I've been a pretty solid lurker for a couple of years now, and would

> > like to become more actively involved in preservation stuff. I haven't

> > really had much to contribute to the conversation yet, or I'd comment

> > more often.

> >

> > Do you all have any suggestions as far as how to get to know folks or

> > get involved in any projects?

>

> Do you own any games? Are they all well represented in the MobyGames

> database yet?

>

> http://www.mobygames.com/

>

> For the games you own, if there are bits of cover art missing, scan and

> submit them. If the game has no screenshots, play it (good excuse to do

> so), capture screenshots and submit them. If the game isn't there at

> all, then you have a lot of data to contribute.

>

> It might seem like a small contribution but, hey, it's something. :)

> I've been contributing for close to a decade. It sometimes dawns on me

> that, for certain games, if I hadn't written them up for MobyGames, this

> vast collection of human knowledge called the internet would have almost

> no record that the game ever existed at all.

>

> --

> -Mike Melanson

>

>

> ------------------------------

>

> Message: 3

> Date: Thu, 17 Apr 2014 08:28:12 -0400

> From: Benj Edwards <editor at vintagecomputing.com>

> Subject: Re: [game_preservation] Getting involved

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID: <534FC8DC.4020906 at vintagecomputing.com>

> Content-Type: text/plain; charset=ISO-8859-1; format=flowed

>

>

> On 4/17/2014 12:16 AM, Mike Melanson wrote:

> > I've been contributing for close to a decade. It sometimes dawns on me

> > that, for certain games, if I hadn't written them up for MobyGames,

> > this vast collection of human knowledge called the internet would have

> > almost no record that the game ever existed at all.

> >

>

> That's a good point, Mike. We all have a part to play in digital

> preservation, even if it seems small now. In aggregate, small

> contributions become big ones. Even the Great Wall of China was built

> one brick at a time -- over centuries and by thousands of people.

>

> Benj

>

> --

> Freelance Journalist / Editor, Vintage Computing and Gaming

> http://www.benjedwards.com

> http://www.vintagecomputing.com

>

>

>

> ------------------------------

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> End of game_preservation Digest, Vol 104, Issue 6

> *************************************************

>




--
-Scott

"We build our games like a Japanese garden, where the design is perfect
when you cannot remove anything else."
-Jenova Chen
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