[game_preservation] Fwd: [SIGs-Admin] IGDA SIG Meetings @ GDC 2014
Jason Scott
jason at textfiles.com
Wed Jan 22 14:50:43 EST 2014
Absolutely for it. Great ideas, Devin. I'm waiting to hear back from GDC.
On Thu, Jan 16, 2014 at 8:52 AM, Devin Monnens <dmonnens at gmail.com> wrote:
> Sounds great, Scott! (Great Scott!!)
>
> You're absolutely the best person to run this without Henry around. I
> won't be there as well, but maybe we can try and live broadcast like last
> year (AND I will remember to get the times right...)
>
>
> - *Expected Turnout*: 40-50, many more if gamemakers with archives and
> collections are made aware of this meeting
>
> Regarding this, I think it would be a good idea to drum up support by
> putting out a statement on different mailing lists and sharing with some
> industry contacts. We already know Warren Spector and John and Brenda
> Romero, and I am sure they could extend their networks, too. I'd also
> mentioned this in the past to Richard Garriott, but he had a meeting during
> the session.
>
> We can use the brief description of the session above (including, of
> course, time, date, and location - as well as if this will be live
> broadcast and/or recorded) and include another brief statement to get
> people interested. Something like:
>
> "The IGDA Game Preservation Special Interest Group is encouraging game any
> and all game developers to attend this event. As the preservation of
> videogames is the future of the games you have already made or are making
> now, we would like to have you involved in the conversation. Those of you
> who already have personal archives and collections are especially
> encouraged to attend. Aside from learning about game preservation
> techniques, you will also learn more about why your experiences making
> games and the materials you create during the game development process are
> so important to understanding the history of our industry."
>
> I would also like to put on the table a discussion on best practices for
> game developers to follow regarding preservation techniques they can do in
> the studio. That was on the mailing list a few months back, but I don't
> think it went anywhere.
>
> -Devin
>
>
> On Thu, Jan 16, 2014 at 2:12 AM, Jason Scott <jason at textfiles.com> wrote:
>
>> Yes, I am stepping forward to handle the organization for Henry and to
>> run the event as Henry can't attend. Happy to do whatever is needed.
>>
>> On Thursday, January 16, 2014, Tristin Hightower (IGDA) wrote:
>>
>>> Thanks, Jason!
>>>
>>> Does that mean you will be the person leading the session? (That's what
>>> I was looking for in the organizer field, I'll try to be more clear next
>>> time. :))
>>>
>>> You should hear back early next week on sessions!
>>>
>>> /tristin
>>>
>>> On 15.01.2014 23:31, Jason Scott wrote:
>>>
>>> Hello, Tristin. Henry Lowood has asked me to step in for this, as he'll
>>> be out of town during GDC. He can attest he has given permission to this.
>>>
>>> Let me know if more information is needed.
>>>
>>> - *SIG Name*:Game Preservation Sig
>>> http://wiki.igda.org/Game_Preservation_SIG
>>> - *Organizer name & email* (if it's not you): Henry Lowood (CC'd to
>>> this)
>>> - *SIG Meeting Description*: From our wiki: he purpose of the *Game
>>> Preservation SIG* is to serve as a meta-resource, hub and community
>>> for those interested in digital game preservation and history. The SIG aims
>>> to be a one-stop-shop for all game preservation related news and projects,
>>> and will work towards setting standards and guidelines for assisting
>>> industry/academia in establishing preservation efforts. -- The Game
>>> Preservation SIG invites everyone interested in the history of the industry
>>> and the history to come share in knowledge of our efforts.
>>> - *Expected Turnout*: 40-50, many more if gamemakers with archives
>>> and collections are made aware of this meeting
>>> - *Rationale*: State your case and tell me why you feel your SIG
>>> needs to be on the list; this shouldn't be based solely on the timing
>>> during the week.
>>>
>>> The preservation of the history of games, including artifacts,
>>> oral and written histories, and the work being done by members, is of
>>> inherent value to the attendees of GDC - it is sometimes a matter of simple
>>> awareness, of shared communication, and of provided information. There have
>>> been great strides in just the last year, and bringing this work to the
>>> attention of the GDC attendees will reap great benefits for the industry at
>>> large.
>>>
>>> - *Preferences* on day/time of your session, or any day/times you
>>> cannot meet, and we will do our best to accommodate. We may not be able to
>>> accommodate all requests: Prefer Wednesday or Thursday. Understand if it
>>> has to be Friday.
>>>
>>>
>>>
>>>
>>> On Tue, Jan 14, 2014 at 12:56 AM, Henry Lowood <lowood at stanford.edu>wrote:
>>>
>>> All,
>>> See note below from IGDA. I am forwarding this as an opportunity for
>>> someone else this year.
>>> Best,
>>> Henry
>>>
>>>
>>> -------- Original Message -------- Subject: [SIGs-Admin] IGDA SIG
>>> Meetings @ GDC 2014 Date: Thu, 09 Jan 2014 14:11:31 -0700 From: Tristin
>>> Hightower (IGDA) <tristin at igda.org> Reply-To: Private list for SIG
>>> leaders <sigs-admin at igda.org> To: <sigs-admin at igda.org>
>>>
>>> Greetings SIG leaders!
>>>
>>> In case you or someone on your leadership team didn't receive an email
>>> from me personally yesterday, please find the information regarding SIG
>>> meetings for GDC 2014 below. Responses are due back to me by end of day
>>> Thursday, 16 January.
>>>
>>> If your SIG does not plan to have a meeting at GDC, please get in touch
>>> with me if you did not hear from me yesterday so I can be sure I have your
>>> SIG information.
>>>
>>> Thanks!
>>> /tristin
>>>
>>> =================================
>>>
>>> The time has come to schedule SIG meeting space for GDC 2014. This email
>>> will outline the items we need from you if you'd like to take advantage of
>>> this opportunity and the deadline to get in (spoiler: end of day Thursday,
>>> 16 January).
>>>
>>> *What's Being Offered?*
>>>
>>> 1) One (1) hour (50 minutes) SIG meeting slot during the main conference
>>> of GDC (Wed - Fri).
>>>
>>> 2) One (1) speaker badge to be allocated to the person leading your SIG
>>> session.
>>>
>>> *Note:* If someone from the leadership of your SIG is presenting at GDC
>>> for another session, consider providing this opportunity to another member
>>> of the team or a SIG super volunteer. This will allow someone else to take
>>> advantage of the badge, and though only one person will be list
>>>
>>>
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
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