[game_preservation] Fwd: [SIGs-Admin] IGDA SIG Meetings @ GDC 2014

Jason Scott jason at textfiles.com
Wed Jan 22 14:50:43 EST 2014


Absolutely for it. Great ideas, Devin. I'm waiting to hear back from GDC.


On Thu, Jan 16, 2014 at 8:52 AM, Devin Monnens <dmonnens at gmail.com> wrote:


> Sounds great, Scott! (Great Scott!!)

>

> You're absolutely the best person to run this without Henry around. I

> won't be there as well, but maybe we can try and live broadcast like last

> year (AND I will remember to get the times right...)

>

>

> - *Expected Turnout*: 40-50, many more if gamemakers with archives and

> collections are made aware of this meeting

>

> Regarding this, I think it would be a good idea to drum up support by

> putting out a statement on different mailing lists and sharing with some

> industry contacts. We already know Warren Spector and John and Brenda

> Romero, and I am sure they could extend their networks, too. I'd also

> mentioned this in the past to Richard Garriott, but he had a meeting during

> the session.

>

> We can use the brief description of the session above (including, of

> course, time, date, and location - as well as if this will be live

> broadcast and/or recorded) and include another brief statement to get

> people interested. Something like:

>

> "The IGDA Game Preservation Special Interest Group is encouraging game any

> and all game developers to attend this event. As the preservation of

> videogames is the future of the games you have already made or are making

> now, we would like to have you involved in the conversation. Those of you

> who already have personal archives and collections are especially

> encouraged to attend. Aside from learning about game preservation

> techniques, you will also learn more about why your experiences making

> games and the materials you create during the game development process are

> so important to understanding the history of our industry."

>

> I would also like to put on the table a discussion on best practices for

> game developers to follow regarding preservation techniques they can do in

> the studio. That was on the mailing list a few months back, but I don't

> think it went anywhere.

>

> -Devin

>

>

> On Thu, Jan 16, 2014 at 2:12 AM, Jason Scott <jason at textfiles.com> wrote:

>

>> Yes, I am stepping forward to handle the organization for Henry and to

>> run the event as Henry can't attend. Happy to do whatever is needed.

>>

>> On Thursday, January 16, 2014, Tristin Hightower (IGDA) wrote:

>>

>>> Thanks, Jason!

>>>

>>> Does that mean you will be the person leading the session? (That's what

>>> I was looking for in the organizer field, I'll try to be more clear next

>>> time. :))

>>>

>>> You should hear back early next week on sessions!

>>>

>>> /tristin

>>>

>>> On 15.01.2014 23:31, Jason Scott wrote:

>>>

>>> Hello, Tristin. Henry Lowood has asked me to step in for this, as he'll

>>> be out of town during GDC. He can attest he has given permission to this.

>>>

>>> Let me know if more information is needed.

>>>

>>> - *SIG Name*:Game Preservation Sig

>>> http://wiki.igda.org/Game_Preservation_SIG

>>> - *Organizer name & email* (if it's not you): Henry Lowood (CC'd to

>>> this)

>>> - *SIG Meeting Description*: From our wiki: he purpose of the *Game

>>> Preservation SIG* is to serve as a meta-resource, hub and community

>>> for those interested in digital game preservation and history. The SIG aims

>>> to be a one-stop-shop for all game preservation related news and projects,

>>> and will work towards setting standards and guidelines for assisting

>>> industry/academia in establishing preservation efforts. -- The Game

>>> Preservation SIG invites everyone interested in the history of the industry

>>> and the history to come share in knowledge of our efforts.

>>> - *Expected Turnout*: 40-50, many more if gamemakers with archives

>>> and collections are made aware of this meeting

>>> - *Rationale*: State your case and tell me why you feel your SIG

>>> needs to be on the list; this shouldn't be based solely on the timing

>>> during the week.

>>>

>>> The preservation of the history of games, including artifacts,

>>> oral and written histories, and the work being done by members, is of

>>> inherent value to the attendees of GDC - it is sometimes a matter of simple

>>> awareness, of shared communication, and of provided information. There have

>>> been great strides in just the last year, and bringing this work to the

>>> attention of the GDC attendees will reap great benefits for the industry at

>>> large.

>>>

>>> - *Preferences* on day/time of your session, or any day/times you

>>> cannot meet, and we will do our best to accommodate. We may not be able to

>>> accommodate all requests: Prefer Wednesday or Thursday. Understand if it

>>> has to be Friday.

>>>

>>>

>>>

>>>

>>> On Tue, Jan 14, 2014 at 12:56 AM, Henry Lowood <lowood at stanford.edu>wrote:

>>>

>>> All,

>>> See note below from IGDA. I am forwarding this as an opportunity for

>>> someone else this year.

>>> Best,

>>> Henry

>>>

>>>

>>> -------- Original Message -------- Subject: [SIGs-Admin] IGDA SIG

>>> Meetings @ GDC 2014 Date: Thu, 09 Jan 2014 14:11:31 -0700 From: Tristin

>>> Hightower (IGDA) <tristin at igda.org> Reply-To: Private list for SIG

>>> leaders <sigs-admin at igda.org> To: <sigs-admin at igda.org>

>>>

>>> Greetings SIG leaders!

>>>

>>> In case you or someone on your leadership team didn't receive an email

>>> from me personally yesterday, please find the information regarding SIG

>>> meetings for GDC 2014 below. Responses are due back to me by end of day

>>> Thursday, 16 January.

>>>

>>> If your SIG does not plan to have a meeting at GDC, please get in touch

>>> with me if you did not hear from me yesterday so I can be sure I have your

>>> SIG information.

>>>

>>> Thanks!

>>> /tristin

>>>

>>> =================================

>>>

>>> The time has come to schedule SIG meeting space for GDC 2014. This email

>>> will outline the items we need from you if you'd like to take advantage of

>>> this opportunity and the deadline to get in (spoiler: end of day Thursday,

>>> 16 January).

>>>

>>> *What's Being Offered?*

>>>

>>> 1) One (1) hour (50 minutes) SIG meeting slot during the main conference

>>> of GDC (Wed - Fri).

>>>

>>> 2) One (1) speaker badge to be allocated to the person leading your SIG

>>> session.

>>>

>>> *Note:* If someone from the leadership of your SIG is presenting at GDC

>>> for another session, consider providing this opportunity to another member

>>> of the team or a SIG super volunteer. This will allow someone else to take

>>> advantage of the badge, and though only one person will be list

>>>

>>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

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