[game_preservation] Watermarks and Studio Communication
Captain Commando
evilcowclone at gmail.com
Mon Apr 21 19:51:42 EDT 2008
That's true. They should be a key resource for that and I've used them a lot
in the past. As he sells the flyers, my guess is he kept higher-quality
images.
-DM
On Mon, Apr 21, 2008 at 5:48 PM, Simon Carless <simon at archive.org> wrote:
> Incidentally, these folks are doing an awesome job of archiving arcade
> flyers, we should make sure someone has a spare copy:
>
> http://www.arcadeflyers.com/?page=home
>
> s!
>
>
> On Mon, Apr 21, 2008 at 4:45 PM, Andrew Armstrong <andrew at aarmstrong.org>
> wrote:
>
> > I'll note this down to consider in the future. Certainly, the
> > meta-industry (or what is the right word?) regarding non-development or
> > publishing companies will be important to record the histories of, and
> > watermarking and logos are definitely an important part of that. Hopefully
> > fair and educational use of such watermarks and logos will suffice as a
> > reason not to sue if any effort was made to document the companies!
> >
> > (I also agree, it's good that such images exist even if not pristine,
> > just so there is a copy - although there'd be no need to store all of them,
> > a sample would do, and this story certainly would be an interesting one to
> > note as an example of how it can look bad).
> >
> > Andrew
> >
> > Captain Commando wrote:
> >
> > Henry,
> >
> > Yeah, a watermark is certainly not the original - but it can sometimes
> > do if it's the only copy available (and if it's famous enough, people will
> > search high and low and everywhere in-between for the original). I've been
> > doing something similar with MP3s - I get multiple MP3s of essentially the
> > same song, but with different ID3 tags or filenames. These are made and
> > distributed by the people who make them as opposed to say different tags of
> > a CD. I decided to back up a copy of the multiples before deleting them as
> > you never know if it will be important later. And space is cheap.
> >
> > Watermarking will certainly be an important part of digital culture and
> > would be important to a future paper (or present, paper, really) on
> > ownership in the Network Age. Who knows how images will be distributed 30
> > years from now, but I doubt they'll be marked in the same way.
> >
> > -DM
> >
> > On Mon, Apr 21, 2008 at 5:19 PM, Henry Lowood <lowood at stanford.edu>
> > wrote:
> >
> > > <wrote this morning but forgot to send until now>
> > >
> > > Devin,
> > >
> > > Preservation itself, in a way, is neutral with regard to digital
> > > watermarking. By that I mean that the technology and practice of
> > > watermarking itself should be preserved, as being likely to be of historical
> > > and technical interest. So, we should expect to collect watermarked
> > > images. That said, I do not think we can consider these as pristine images,
> > > but rather as documenting the practice of watermarking. It would be rather
> > > like considering a cracked copy of a game, with a cracktro as being a
> > > preserved copy of the original game; surely, cracked copies of this sort are
> > > worth preserving, but they are not valid copies of the original game. (I
> > > don't mean to compare cracking and watermarking, by the way, other than to
> > > point out that they are modified copies.)
> > >
> > > My inclination would be to build collections of original data
> > > (software, images, etc.) and Creative Commons seems like a good way to
> > > handle access (but there are difficulties with applying it retroactively
> > > without permission). We are going to wrestle with documenting authenticity
> > > in the LC project, and I think that's also a good topic for the White Paper.
> > > Then perhaps separately build separate collections around topics such as
> > > watermarking, cracking, and other means of duplication. In some cases, of
> > > course, a copy in the latter sort of collection may end up being the only
> > > copy to survive.
> > >
> > > Henry
> > >
> > > At 09:37 AM 4/21/2008, Captain Commando wrote:
> > >
> > > I have started to realize that watermarking is really a bad idea.
> > > Sure, it tells you where the image came from without having to check the
> > > metadata, but all it does is ruin an otherwise nice image. For this reason,
> > > I am starting to turn to the idea of uploading future high-res images to the
> > > Metroid Database without watermarks and possibly eventually converting some
> > > older images over and using Creative Commons when possible. I'm not sure if
> > > this is something we should be worried about (watermarking) but I know I'd
> > > prefer to have images without it in my own collection. Goodness knows we
> > > already get more hits than any other fan site out there anyway.
> > >
> > > -DM
> > >
> > > On Mon, Apr 21, 2008 at 10:26 AM, Simon Carless <simon at archive.org>
> > > wrote:
> > >
> > > In more recent history, GamesPress:
> > >
> > > http://www.gamespress.co.uk/
> > >
> > > ...is an excellent source for unwatermarked assets. I believe you
> > > need to pay a minor amount for full asset access, though. And you have to be
> > > a journo to use it at all.
> > >
> > > s!
> > >
> > >
> > > On Mon, Apr 21, 2008 at 9:13 AM, Andrew Armstrong <
> > > andrew at aarmstrong.org> wrote:
> > > Oh, I noticed this on some random news feed. It is utterly ridiculous
> > > (and funny no doubt), but of course this might just be an indicator that
> > > someone at Capcom's American office doesn't know how to contact the Japan
> > > office! (bloody interns ;-) )
> > >
> > > As for high quality unmarked copies (like, in PNG format not JPEG),
> > > it's a real issue. There isn't any good unwatermarked source for most of
> > > these marketing items a few years after release (this also can include
> > > preview screenshots, artwork, etc.). I'll be looking to source some for the
> > > Digital Game Canon website and the entries on there as a prototype to see if
> > > it's feasible for the IGDA to store them, or if there is any way to get them
> > > in the first place (perhaps the IGDA can get some contacts going to be sent
> > > marketing materials the same as press websites do and the preservation SIG
> > > can sort them).
> > >
> > > I'm sure some marketing departments keep tons of archives of this
> > > kind of stuff, I just wish I knew how we could get at it! :-) IGN etc. are
> > > "okay" for some research, but the fact is, it's unworkable for anyone doing
> > > proper historical research or trying to reuse the images in any way, since
> > > copyright (somehow) gets in the way...funnily, IGN "watermarks" to protect
> > > their copyright, despite the images not being theirs in the first place.
> > >
> > > Certainly the images would be better released under some less
> > > restrictive copyright (creative commons or somesuch), but permission is
> > > always a hassle, although I doubt anyone could sue for use of the original
> > > unmarked images anyway (marked ones at the very least, stupidly, might
> > > infringe trademark laws since IGN etc. plaster them with their logos).
> > >
> > > Some sites don't watermark or downscale (or JPEG images, urg...)
> > > though, although I've not made a list.
> > >
> > > Definitely a good whitepaper point at least!
> > >
> > > Andrew
> > >
> > > Captain Commando wrote:
> > >
> > > I recently blogged about the debacle of Capcom using an image
> > > watermarked by IGN for the US Okami Wii box art. I think this is something
> > > the IGDA Preservation SIG should be concerned with as it seems to me if
> > > you're organized and have good communication between studios, you're also
> > > able to preserve stuff better (and perhaps get a better product?).
> > >
> > >
> > > http://deserthat.wordpress.com/2008/04/21/ign-watermarks-and-lack-of-studio-intercommunication/
> > >
> > > Another point to add to the White Paper?
> > >
> > > -DM
> > >
> > > --
> > > The sleep of Reason produces monsters.
> > >
> > > "Until next time..."
> > > Captain Commando
> > >
> > > _______________________________________________
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> > >
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> > >
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> > >
> > >
> > >
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> > >
> > >
> > >
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> > >
> > >
> > >
> > >
> > > --
> > > The sleep of Reason produces monsters.
> > >
> > > "Until next time..."
> > > Captain Commando
> > > _______________________________________________
> > > game_preservation mailing list
> > > game_preservation at igda.org
> > > http://six.pairlist.net/mailman/listinfo/game_preservation
> > >
> > > Henry Lowood, Ph.D.
> > > Curator for History of Science & Technology Collections;
> > > Film & Media Collections
> > > HRG, Green Library, 557 Escondido Mall
> > > Stanford University Libraries
> > > Stanford CA 94305-6004
> > > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood<http://www.stanford.edu/%7Elowood>
> > >
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> > >
> > >
> >
> >
> > --
> > The sleep of Reason produces monsters.
> >
> > "Until next time..."
> > Captain Commando
> >
> > ------------------------------
> >
> > _______________________________________________
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> >
> >
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> >
> >
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>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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