[game_preservation] game_preservation Digest, Vol 26, Issue 20
Captain Commando
evilcowclone at gmail.com
Tue Apr 29 15:02:15 EDT 2008
Glad to see you on the project! And remember I still have the
bubbl.usmindweb project for the white paper. Use IGDASIG/preservation
or create a
new account and share it!
Chris, I also posted a response to your R-Type article (actually
double-posted on accident >.<).
-DM
On Tue, Apr 29, 2008 at 12:50 PM, Andrew Armstrong <andrew at aarmstrong.org>
wrote:
> Fine, fine. :)
>
> Check the archives to find out some recent discussions - you'll see we
> discuss a lot of random stuff on game history. Since IGDA membership isn't
> required for joining any of the SIG's or helping them, you might not know
> about our IGDA wiki and main pages:
>
> http://www.igda.org/wiki/Game_Preservation_SIG (projects are documented
> here, along with resource lists)
> http://www.igda.org/preservation/ (where I post a variety of article and
> interesting links. The layout sucks, it'll change eventually)
>
> The wiki has the main projects we intend to start in the coming years.
> This whitepaper is a priority and is based on the "Importance of archival
> work", so why recording videogame history is important. Next year, it'll be
> work on a whitepaper on *how *to achieve this in a variety of ways :-)
>
> Any interest in anything on the projects list (and this still goes for you
> lurkers!) email me or Henry Lowood about it or post here. The whitepaper
> isn't even in draft form, so any ideas on what should go into it, before any
> meetings are held between everyone feel free to post them (I myself
> contribute links and other articles to check rather then content, heh).
>
> Andrew
>
> Julia Brasil wrote:
>
> Hi Chris!
>
> Welcome to the mailing list! Your article was very interesting and I'm
> glad you decided to join us! We are currently working on ideas for the 2008
> Whitepaper which would work as a goal statement for the SIG and touch on the
> issues regarding game history. Also, we were considering having a monthly
> newsletter like some of the other SIGs, any of which would more than welcome
> your assistance.
>
> I probably forgot something, being new here myself, but I'm sure Andrew
> will come about and greet your properly.
>
> ~Julia
>
>
> On Tue, Apr 29, 2008 at 9:58 AM, Chris Lepine <chris at artfulgamer.com>
> wrote:
>
> > Hi folks, I'd just like to introduce myself to the list. Andrew invited
> > me to check out the mailing list and see if I can contribute something to
> > the Game Preservation projects. Thanks for the comments on the article -
> > although it is quite sketchy (at best) since I could not go into much depth
> > with some of the problems I introduce there.
> >
> > If there's anything I can contribute in terms of writing or research -
> > especially in the realm of video/computer game history - I'd be happy to. In
> > future years I intend to teach a couple of courses on the history and
> > psychology of video/computer games and narrative, so anything I can do now
> > is always helpful prep work for the future.
> >
> > Cheers!
> > - Chris
> >
> > *http://www.artfulgamer.com* <http://www.artfulgamer.com/>
> >
> > *'in search of the poetic and lyrical in video games...'*
> >
> >
> > Date: Mon, 28 Apr 2008 13:02:24 -0600
> > From: "Captain Commando" <evilcowclone at gmail.com>
> > Subject: Re: [game_preservation] 2008 Whitepaper
> > To: "IGDA Game Preservation SIG" <game_preservation at igda.org>
> > Message-ID:
> > <b96706b70804281202j4b9ec7e1ka8ebbeea251a476 at mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > I agree - definitely a good resource. Let's see if he's interested in
> > contributing. Heck, lots of great material on this blog, too.
> >
> > -DM
> >
> > On Mon, Apr 28, 2008 at 8:16 AM, Andrew Armstrong <
> > andrew at aarmstrong.org>
> > wrote:
> >
> > On the topic of the whitepaper, I forgot about this (mostly recent)
> > post
> > by Chris at the Artful Gamer titled: "Revitalizing Dead Culture: Why
> > Game
> > History Matters". Find it here:
> >
> > http://www.artfulgamer.com/2008/04/22/revitalizing-dead-culture-why-game-history-matters/.
> > I finally read it today :)
> >
> > (Perhaps he might be interested in helping the whitepaper too?)
> >
> > Finding other written existing resources relating to the whitepaper and
> > looking at them is a necessity - can anyone contribute any more?
> >
> > Andrew
> >
> >
> >
> >
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org
> > http://six.pairlist.net/mailman/listinfo/game_preservation
> >
> >
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>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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