[game_preservation] Game developers memorial page?
Captain Commando
evilcowclone at gmail.com
Mon Jan 21 19:11:03 EST 2008
Andrew,
I remember when Eric's death was mentioned at one of the Colorado Game
Developers meetings, but that was a long time ago and I don't think I ever
met him (I'd only started going to meetings in late 2003). I should think
that when someone from a community dies, they will announce it, which is why
I think contacting the individual chapters is so important. I'm sure I can
find out who runs the memorial page. It's cross-links to pages like this
that can help.
I've written a memorial for the 10th anniversary of Gunpei Yokoi's death (
http://mdb.classicgaming.gamespy.com/?p=newsarch2k7 - sorry, you'll have to
scroll to the 10-04-07 entry) and should be putting up a memorial news
article for Mark Haigh-Hutchinson on this same website sometime this week.
So far, that's the extent of the experience I have.
In terms of cross-referencing other wiki's, I should hope that basic pages
like game credits don't change much over time so you could probably
cross-link to an individual page. I guess that would have to be manually
done for each entry, and just hope that the links don't change over time.
I think for starters we'd need a basic wiki that can fit a list of all the
things we'd want to add, and then start adding information on a few people
to see how it looks. Having a comments box would also help so people can add
their own messages about their friends, though to simplify things you'd
probably have to be a member of the wiki to do so. I think that's how most
pages do it anyhow. Hopefully that won't require any kind of moderation or
QC.
-Devin
On Jan 21, 2008 4:38 PM, Andrew Armstrong <andrew at aarmstrong.org> wrote:
> Hey,
>
> Sounds good to me :-) I've only seen the odd few memorial webpages, such
> as Eric Dybsand's page: http://www.bergs.com/InMemoryOfEricDybsand.htm -
> although I don't really know many people in the industry at all, I
> specifically knew of this from GameAI.com
>
> It'd be good to have a page dedicated to this, the wiki would be apt and
> would allow people to add memorial notes if they so wanted. If the future
> IGDA site has the facility, it'd be better to have it on pages with a
> comments field since the main eulogy likely won't be altered over time.
>
> I can whip up a basic wiki page setup (such as page names, location); do
> layout (picture place, headings); but it'll take me a few weeks to start
> since I'm in the start of university semester exams. I can probably get it
> done after Feburary 5th or so, I have some spare days there. The only
> problem: I can do *nothing *about the data, since I know no obituary
> database or existing source of information, perhaps except for some limited
> stuff on Wikipedia. If it was to be of any use, either putting it up as and
> when, or asking me to do it via. email would be the likely avenues of
> getting it usable.
>
> I'll use Erik's page as a "base", at least if I get permission.
>
> Oh, and on the credits/preservation crossover - it's more then this SIG
> can handle, since I'm having trouble writing some basics for the Digital
> Game Canon pages - only 10 games worth of stuff! I think this is manageable
> with contributions since, unlike games, we don't have hundreds of thousands
> of people and games to add at once :-)
>
> It is certainly also data which is more apt for a database (thus my
> earlier comment on "eulogy's don't change much") - Mobygames has it
> partially right (although misses a ton of things like arcade games for
> starters, and see my PS below), since a wiki is *really hard* to add
> relationships in. IE: There is no way but to *manually* cross reference
> things, a big pain!
>
> I also don't see why promenent related people to the industry (card games,
> board games, puzzle games, any related research such as AI or game theory,
> etc.) couldn't be added, since for many, I am sure there is a crossover on
> design/work/ideas/ideals.
>
> Andrew
>
> PS: Mobygames is annoyingly rubbish for developer information, and
> contains nothing about the persons living/dead status, birth date or
> anything else, and only contains people credited with a game - some people
> do research who are never mentioned on Mobygames or work in organisations
> (or contracting organisations) rather then produce them directly, which is a
> pain!
>
> I wonder if it is worth asking them to improve it, but I don't even know
> how it all runs - it's not entirely "free" and so forth.
>
> Captain Commando wrote:
>
> Henry,
>
> I can see what I can do about the wiki, though I think I'd need some help
> from Andrew Armstrong on getting the thing going (this and I really need to
> finish my Masters in one month!).
>
> A memorial wiki would also likely have connections with a game credits
> wiki - if we are remembering game developers, we should have a list of all
> the games they worked on. Right now, I usually just get all my credits
> information from Mobygames, but they're not very complete, so I usually have
> to dig up information from places like Wikipedia, Mamend, Gamend, and the
> like. Of course, we shouldn't be concerned about listing EVERYTHING somebody
> has done; a few major works will do and then link to his entry on the
> credits wiki. Now that I think of it, it could also be cross-linked with the
> preservation wiki for things like interviews.
>
> I'm thinking a large part of building this wiki will come from community
> support. There's a lot of guys out there who know a lot more people than I
> do. Once the page starts going, we can encourage other developers to
> contribute what they know. One good way of coordinating all of this would be
> to contact the individual IGDA chapters, as they funnel a lot of local
> information. We've also got contacts in Japan who should be able to provide
> information on that side of the world. If we get this wiki brought up at
> monthly meetings, then we can have people discussing it and contributing
> names and information.
>
> Other than this, I think basic information like name, year of birth,
> (birthday?), year of death, some games they worked with (and what they did,
> even if it's something basic like 'programmer'). Then we can provide
> appropriate cross-links to other information, like bios, information on the
> games, interviews, etc. and maybe include a short blurb in the wiki entry
> itself.
>
> Personally, I think if you helped work on a game then you should be
> eligible for the list. I don't know if we want to keep this with videogames,
> but I also think it wouldn't hurt to add board and card game developers, as
> well as guys like Ron Knerr. Of course, we could also continue to expand
> this to include game theorists (Huizinga, Callois), though at a certain
> point things could start to get unwieldy so it's going to come to a question
> of what's feasible and what really fits. I mean, you don't have to be a game
> developer to have done something beneficial for games.
>
> -Devin
>
> On Jan 21, 2008 4:00 PM, Henry Lowood <lowood at stanford.edu> wrote:
>
> > Devin,
> >
> > This is a superb idea. I doubt anyone will have anything negative to
> > say about the idea; the only issue is really how we implement it? Any
> > thoughts on that? Devin, would you be willing to take the lead? Andrew
> > Armstrong is the wiki editor for the SIG, and I'm sure he would be willing
> > to provide guidance. Also, the group should probably agree on a rough
> > format or perhaps a procedure for getting appropriate names on the page.
> >
> > Henry
> >
>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
>
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--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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