[game_preservation] AMAZING collection of E3 '95 videos!
Mike Melanson
mike at multimedia.cx
Mon Mar 31 15:26:24 EDT 2008
The CPK format can be converted to anything else using FFmpeg
(ffmpeg.org); I wrote the CPK support myself.
You will have to resolve the legal issues yourself (or use my strategy
and simply note care :) ).
--
-Mike Melanson
Captain Commando wrote:
> I'm pretty sure I have not one, but TWO copies of the Sega Saturn MYST.
> However, I don't know anything about converting Cinepack's to more
> common formats. I'm also concerned that there may be stricter policies
> regarding home console software than PC software.
>
> -DM
>
> On Mon, Mar 31, 2008 at 12:14 PM, Mike Melanson <mike at multimedia.cx
> <mailto:mike at multimedia.cx>> wrote:
>
> I have fond memories of the original incarnation of this TV show:
>
> http://en.wikipedia.org/wiki/GamePro_TV
>
> If anyone needs those 5 Making of Myst videos from the Sega Saturn
> version, I would happy to contribute (and explain how to convert them to
> something usable).
>
> --
> -Mike Melanson
>
>
> Andrew Armstrong wrote:
> > Frankly, there isn't much good TV stuff around videogames (funnily
> > enough). It'd be nice to archive old game shows (like UK's GameMaster
> > and others), but unlikely we'd ever get permission, and they are, at
> > least, preserved by the big companies.
> >
> > The history documentaries I've seen have been a bit poor too, and not
> > many of them anyway. So not a huge loss ;-)
> >
> > The Myst thing sounds good - I got permission from one of the people
> > from the team behind The Last Express to get permission to put up
> their
> > on-CD documentary - if you can get permission and the files (which I
> > don't have, else I'd try myself) then great! (I can help uploading if
> > needed, but Simon can sort accounts too). No idea who owns the
> > copyrights now, however :-)
> >
> > Andrew
> >
> > Henry Lowood wrote:
> >> Not to mention the new Virtual World videos collection at the IA ...
> >> Just launched, still very rough:
> >> http://www.archive.org/details/virtual_worlds
> >>
> >> For the most part, I agree with Simon on the legal issues (though our
> >> combined opinions are not worth a cup of stale coffee in court);
> >> however, I would be careful about video captures from broadcast and
> >> cable shows. In the U.S., it is generally not clear how fair use
> >> applies, and you only find out by being sued. Since we would be
> >> exposing Internet Archive, we should probably be careful there. (BTW
> >> this note of caution is based on a conversation with Larry Lessig
> >> about the machinima collection.) Like Simon, I do obtain permission
> >> from machinima makers. In most cases, with game-based captures and
> >> videos, the legal situation is a bit muddy, so it's always better to
> >> secure permission. Believe it or not, nobody has said no yet.
> >>
> >> Henry
> >>
> >> At 07:01 AM 3/31/2008, Simon Carless wrote:
> >>> Hey folks,
> >>>
> >>> This is in no way an official legal opinion, but my own yardstick is
> >>> that free promotional videos for games are acceptable - things
> >>> originally given out to press or consumers promote the game. The
> >>> things which are trickier are things like recorded off TV shows for
> >>> which rights of the program creator have not been checked, etc.
> >>>
> >>> So far, me and Andrew have been handling Internet Archive rights by
> >>> asking the permission of the apparent owner/storer of the data
> and/or
> >>> the interviewer (Fileshack and Kikizo) - which is working fairly
> >>> well. But we have some 'B-roll' promo footage up there that was
> >>> simply encoded by us, and similarly for trailers.
> >>>
> >>> So I think the majority of your videos would be fine, Jim - contact
> >>> me and I'll get you admin rights for the Archive upload if you want.
> >>>
> >>> On this front, if there's anyone on the list who would like to help
> >>> contribute to the Game Videos section there:
> >>>
> >>> http://www.archive.org/details/gamevideos
> >>>
> >>> ...it really is the only independent, non-profit owned archive right
> >>> now and there are no file size limits, so you don't get
> YouTube-style
> >>> detail reduction issues in the original source material. The Speed
> >>> Demos Archive, Henry's machinima archive, and some new Commodore 64
> >>> game captures are some of the highlights of the collection thus far,
> >>> and I'm talking to some folks off-list about another exciting new
> >>> collection.
> >>>
> >>> Thanks!
> >>> Simon.
> >>>
> >>> On Mon, Mar 31, 2008 at 12:28 AM, Andrew Armstrong
> >>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>
> <mailto:andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>>> wrote:
> >>>
> >>> Great videos Devin, I'll add it to the list and put a post
> up. Let us
> >>> know if he gets back to you. (In fact, I mean to email or
> contact
> >>> tons
> >>> of youtube people to see if they want a permanent download
> >>> location at
> >>> the archive, since they do walkthroughs or tons of in-game
> stuff and
> >>> that would be good to have as well).
> >>>
> >>> And Jim; while Henry or Simon might be more inclined to know the
> >>> legal
> >>> side, if they are promotional material there is likely no
> real big
> >>> problem with uploading the material - for instance,
> currently I have
> >>> been uploading a huge amount of Fileshack videos (currently
> >>> concentrating on any "interviews") which mainly means that
> >>> Fileshack is
> >>> the source for the marketing material (for many developers and
> >>> publishers which have now shut down!), so causes no issues of
> >>> borrowing
> >>> a watermarked video (which Fileshack doesn't do anyway).
> >>>
> >>> We don't however put up the videos under any licence - it's
> >>> assumed we
> >>> don't have permission for putting it under the Creative Commons,
> >>> therefore, it's for self-use/educational/research purposes
> mainly.
> >>>
> >>> I certainly presume if they are old videos, simply no one
> will really
> >>> care (if the companies which produce them exist at all
> nowdays) -
> >>> and as
> >>> we know, the biggest barrier currently to fleshing out things
> >>> like the
> >>> archive's video collection is pure apathy and ignorance, right?
> >>>
> >>> Anyway, perhaps, Henry or Simon can chip in with an opinion :)
> >>>
> >>> Andrew
> >>>
> >>> Jim Leonard wrote:
> >>> > Captain Commando wrote:
> >>> >> I highly recommend adding this to the resource list. I have
> >>> also sent
> >>> >> him a message through YouTube asking if he would be
> interested in
> >>> >> donating videos to the SIG.
> >>> >
> >>> > This reminds me, I have a lot of videos I've been collecting
> >>> about the
> >>> > making of certain games (digital interviews on early "ezines",
> >>> > videotapes that came with products such as the WC3 filmcan
> and 7th
> >>> > guest, early promotional videos from Sierra that feature the
> >>> > programmers, etc.) and was wondering what the legal
> >>> ramifications were
> >>> > to contribute them somewhere. The historical significance
> is a
> >>> given;
> >>> > it's the legal issues that have stopped me. I thought of
> uploading
> >>> > them to archive.org <http://archive.org>
> <http://archive.org> but I don't feel their
> >>> fair use rights (education,
> >>> > reference, etc.) would be as protected there as, for example,
> >>> the SIG.
> >>> > Is this something the SIG could receive and host to the
> public?
> >>> >
> >>> > With my experience doing restoration work on the MindCandy
> >>> DVDs, I've
> >>> > gotten really good at making them presentable (even the 15fps
> >>> > sub-Youtube ones) so it's a project without a destination...
> >>> _______________________________________________
> >>> game_preservation mailing list
> >>> game_preservation at igda.org
> <mailto:game_preservation at igda.org>
> <mailto:game_preservation at igda.org <mailto:game_preservation at igda.org>>
> >>> http://six.pairlist.net/mailman/listinfo/game_preservation
> >>>
> >>>
> >>> _______________________________________________
> >>> game_preservation mailing list
> >>> game_preservation at igda.org <mailto:game_preservation at igda.org>
> >>> http://six.pairlist.net/mailman/listinfo/game_preservation
> >>
> >> Henry Lowood, Ph.D.
> >> Curator for History of Science & Technology Collections;
> >> Film & Media Collections
> >> HRG, Green Library, 557 Escondido Mall
> >> Stanford University Libraries
> >> Stanford CA 94305-6004
> >> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;
> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
> >> <http://www.stanford.edu/%7Elowood>
> >>
> >>
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> >>
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> >>
> >
> >
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>
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>
>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
>
>
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