[game_preservation] Preservation Whitepaper Brainstorm Progress

Andrew Armstrong andrew at aarmstrong.org
Tue Oct 7 15:22:07 EDT 2008


I'll add these points right away (well, right away when I read this
email :) ).

Do you want to be listed as a contributor who might be interested in
detailing or writing more in the final paper or editing or proofreading it?

Thanks a lot regardless, good points.

Andrew

Jim Leonard wrote:

> Just a few thoughts on what I did not see:

>

> The most simple concept of archiving anything is: We have no way to

> know what is historically significant.

>

> Also: History requires context to be relevant. An example: I own

> the C64/IBM game "Mental Blocks". The item itself has relevance, but

> takes on a new meaning when you examine how the product was created

> (see

> http://trixter.wordpress.com/2008/09/28/the-diskette-that-blew-trixters-mind/

> for details on what I mean).

>

> Andrew Armstrong wrote:

>> Hey All,

>>

>> Comments are still needed, nay, required for the Whitepaper. I'm

>> forming some of my own opinions, but Devin has provided a wide range

>> of examples (see here:

>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Compelling_Examples

>> ) which I finally got online (sorry for the delay!) and might even be

>> updated when Devin finishes some other bits.

>>

>> There is a need for more examples, more points to be raised in the

>> paper (

>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Core_Concepts

>> ), and even name suggestions - scoffing that the examples (

>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Title_Suggestions

>> ) are not well thought out privately doesn't help, post here if they

>> are rubbish! Post if they are great too!

>>

>> There is a grand total of 4 people interested in this. I'm not

>> exactly an archivist and even I've put myself down to at least help.

>> There are soem seriously talented and professional people who love

>> videogames here, surely you all have some opinion to add in?

>>

>> Post on the mailing list and I can add your comments to the wiki more

>> permanently. I'm getting other bits of the SIG work done, so this is

>> more a priority for me. I'm happy to edit up anything within a day of

>> posting, and will be pestering everyone to help. There might not even

>> be a dozen people on this list (I don't really know, nor care :) ),

>> but I know there is more then Me, Henry, Zach and Devin who have

>> posted in the past ;)

>>

>> Come on anyone! (everyone!) I'm waiting to be inspired to put my own

>> thoughts down, I'll do so if anyone else is willing to ;)

>>

>> Also; tell anyone else who might be interested. People who run game

>> websites. Videogame developers. Videogame players. Whoever you think

>> might have something good too add is obviously welcome since we don't

>> have a hugely active group here ourselves.

>>

>> Thanks all!

>>

>> Andrew

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>>

>



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