[game_preservation] Preservation Whitepaper Brainstorm Progress

Jim Leonard trixter at oldskool.org
Tue Oct 7 18:30:04 EDT 2008


I don't have the time, unfortunately, but as long as those points are
included I'm cool :-)

Andrew Armstrong wrote:

> I'll add these points right away (well, right away when I read this

> email :) ).

>

> Do you want to be listed as a contributor who might be interested in

> detailing or writing more in the final paper or editing or proofreading it?

>

> Thanks a lot regardless, good points.

>

> Andrew

>

> Jim Leonard wrote:

>> Just a few thoughts on what I did not see:

>>

>> The most simple concept of archiving anything is: We have no way to

>> know what is historically significant.

>>

>> Also: History requires context to be relevant. An example: I own

>> the C64/IBM game "Mental Blocks". The item itself has relevance, but

>> takes on a new meaning when you examine how the product was created

>> (see

>> http://trixter.wordpress.com/2008/09/28/the-diskette-that-blew-trixters-mind/

>> for details on what I mean).

>>

>> Andrew Armstrong wrote:

>>> Hey All,

>>>

>>> Comments are still needed, nay, required for the Whitepaper. I'm

>>> forming some of my own opinions, but Devin has provided a wide range

>>> of examples (see here:

>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Compelling_Examples

>>> ) which I finally got online (sorry for the delay!) and might even be

>>> updated when Devin finishes some other bits.

>>>

>>> There is a need for more examples, more points to be raised in the

>>> paper (

>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Core_Concepts

>>> ), and even name suggestions - scoffing that the examples (

>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Title_Suggestions

>>> ) are not well thought out privately doesn't help, post here if they

>>> are rubbish! Post if they are great too!

>>>

>>> There is a grand total of 4 people interested in this. I'm not

>>> exactly an archivist and even I've put myself down to at least help.

>>> There are soem seriously talented and professional people who love

>>> videogames here, surely you all have some opinion to add in?

>>>

>>> Post on the mailing list and I can add your comments to the wiki more

>>> permanently. I'm getting other bits of the SIG work done, so this is

>>> more a priority for me. I'm happy to edit up anything within a day of

>>> posting, and will be pestering everyone to help. There might not even

>>> be a dozen people on this list (I don't really know, nor care :) ),

>>> but I know there is more then Me, Henry, Zach and Devin who have

>>> posted in the past ;)

>>>

>>> Come on anyone! (everyone!) I'm waiting to be inspired to put my own

>>> thoughts down, I'll do so if anyone else is willing to ;)

>>>

>>> Also; tell anyone else who might be interested. People who run game

>>> websites. Videogame developers. Videogame players. Whoever you think

>>> might have something good too add is obviously welcome since we don't

>>> have a hugely active group here ourselves.

>>>

>>> Thanks all!

>>>

>>> Andrew

>>> _______________________________________________

>>> game_preservation mailing list

>>> game_preservation at igda.org

>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>

>>

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>


--
Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
Help our electronic games project: http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/
A child borne of the home computer wars: http://trixter.wordpress.com/


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