[game_preservation] How studios dispose of prototypes and libraries
Mike Melanson
mike at multimedia.cx
Fri Aug 21 22:18:25 EDT 2009
Devin Monnens wrote:
> Essentially it involves how we deal with games depicting objectionable
> material. I think what it comes down to is a situation similar to the
> Uncle Remus books, which are horribly offensive by today's standards but
> which have historical importance about the culture of the time. I think
> if you look at the worst examples from videogames, there's Custer's
> Revenge which is used as an example in many game studies books (such as
Wait-- there are *game studies* books? :)
Pursuant to my custom of adding tangentially relevant data to the
discussion, I read this blog post the other day:
http://voxday.blogspot.com/2009/08/well-consider-source.html
Relevant portion:
"if you're looking to the game developers of the world for political
correctness, you're looking in the wrong place. I never much liked Tomb
Raider as a game, but perhaps you'll appreciate it more if you
understand that the developers genuinely believed they were engaging in
revolutionary gender outreach by making the protagonist a woman with
large breasts, short shorts, and a gun."
And that was only 10 years ago.
--
-Mike Melanson
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