[game_preservation] How studios dispose of prototypes and	libraries
    Mike Melanson 
    mike at multimedia.cx
       
    Fri Aug 21 22:18:25 EDT 2009
    
    
  
Devin Monnens wrote:
> Essentially it involves how we deal with games depicting objectionable 
> material. I think what it comes down to is a situation similar to the 
> Uncle Remus books, which are horribly offensive by today's standards but 
> which have historical importance about the culture of the time. I think 
> if you look at the worst examples from videogames, there's Custer's 
> Revenge which is used as an example in many game studies books (such as 
Wait-- there are *game studies* books? :)
Pursuant to my custom of adding tangentially relevant data to the 
discussion, I read this blog post the other day:
http://voxday.blogspot.com/2009/08/well-consider-source.html
Relevant portion:
"if you're looking to the game developers of the world for political 
correctness, you're looking in the wrong place. I never much liked Tomb 
Raider as a game, but perhaps you'll appreciate it more if you 
understand that the developers genuinely believed they were engaging in 
revolutionary gender outreach by making the protagonist a woman with 
large breasts, short shorts, and a gun."
And that was only 10 years ago.
-- 
     -Mike Melanson
    
    
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