[game_preservation] How studios dispose of prototypes and libraries
Andrew Armstrong
andrew at aarmstrong.org
Sat Aug 22 07:55:02 EDT 2009
I meant to finish the sentence "reworked into future game
material/ideas" realm. :) oops!
Andrew
Devin Monnens wrote:
> Unfortunately, looks like your first part of the quote got cut off :)
> I think it's an interesting discussion - for a really crappy demo like
> Raven Blade, was that worth preserving? Certainly the studio has a
> right to destroy their own property, but a real question is how
> culturally or artistically important is the artifact and for artifacts
> of great importance, does the company have a - shall we say? -
> responsibility to hold onto those?
>
> In terms of banning versus speech... Well, it's not that you're not
> allowed to tell Uncle Remus stories anymore or create a film like
> Birth of a Nation or show blackface, but it's culturally inappropriate
> to do so (and I think this is a benefit to our society as a result).
> We should be treating games with that same treatment we give film and
> literature. I think if we look at violence against women in the same
> category, then presenting it for the sake of presenting it and not
> being constructive is akin to creating a racist game (rather than say
> an artwork about racism), and we should treat it as such. But it's not
> like we have control over what other countries can do, and that's a
> bit off-topic.
>
> On Fri, Aug 21, 2009 at 4:01 PM, Andrew Armstrong
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
> Interesting on the disposal front - horrible atrocities to games
> which are released already exist, I'm sure there are a ton which
> are never released too :) Most no doubt went further into the "
>
> As for the second point, if we start judging history by today's
> standards, or even locality by today's standards, we'd never get
> anywhere. If we're islamic, we'd ban all mohammed-showing games.
> If we're Christian, it'd be a hard stance on bible-problematic
> games. If we're German, violence is out. There's a ton of problems
> without bringing in just general historical-problematic games.
>
> There's always someone who will hate something, so if a reason is
> needed to stop "liking" or even preserving something (a medium, a
> specific title or anything) there will be one, valid or not. I
> prefer to keep everything around - as for sex games, which the WIG
> one went a bit off on, it's a difficult situation - although in
> virtual form, I'm not exactly an expert, but it's damn better
> something being virtual then real I'd say - as for violent games
> too of course, it's all pretty fantastical. I'm pretty impartial
> to things being released - whatever the taste - I'm never of the
> mindset "ban it" and am quite the opposite, which likely will
> conflict with a few people here, but it's the truth, so I'd say
> it's all important to keep a record of :)
>
> Andrew
>
> Devin Monnens wrote:
>> Not sure how most studios deal with development material, but in
>> a recent interview with Michael Kelbaugh of Retro Studios, we
>> find out they have an interesting - and definitive - solution:
>>
>> "I always like reading the posts about Raven Blade. There's this
>> underground mystery about that game. When you start reading the
>> blogs and newsgroups and what have you, there's always this post
>> that says, 'Oh, they're going to work on Raven Blade' or 'I
>> wonder if they're bringing Raven Blade back?' And at one point I
>> went back and had them burn the last copy of Raven Blade -- and
>> this was probably two or three years ago -- and I looked at it,"
>> says Michael Kelbaugh, president of Retro Studios..."I just
>> couldn't believe that we even came close to making anything like
>> that because it was absolutely horrible."
>>
>> Despite my game preservation obsession, this brought me a
>> chuckle. I think we can learn from it.
>>
>> In other news, there was an article in the Times the other day
>> about how some Tintin comics have been placed in the back room of
>> the New York Public Library because they were deemed too racist
>> for visitors. They don't mention them by name, but the Tintin
>> comics are undoubtedly in the same storage area as the Uncle
>> Remus children's books. This brings some interesting things about
>> game preservation and also relates to some other current events.
>> Now hopefully, this won't get into such a huge long argument that
>> it did on the WIG SIG mailing list...
>>
>> Essentially it involves how we deal with games depicting
>> objectionable material. I think what it comes down to is a
>> situation similar to the Uncle Remus books, which are horribly
>> offensive by today's standards but which have historical
>> importance about the culture of the time. I think if you look at
>> the worst examples from videogames, there's Custer's Revenge
>> which is used as an example in many game studies books (such as
>> Miguel Sicart's book on game ethics). I would argue that from a
>> purely formal standpoint, even though the material is about as
>> offensive as games have become (even in its crude simplicity),
>> because it is a work referenced by so many people, it should be
>> archived for that reason alone, but kept in a similar category as
>> the Uncle Remus books (not that I think there's anything really
>> redeeming about Custer's Revenge other than an example of what
>> NOT to do - also makes me wonder if anybody tracked down the
>> developers and asked them what they were smoking when they made it).
>>
>> Anyway, I just figured I'd bring these two topics up here to see
>> if anyone had any reflections or anything they wanted to add.
>>
>> --
>> Devin Monnens
>> www.deserthat.com <http://www.deserthat.com>
>>
>> The sleep of Reason produces monsters.
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> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
> ------------------------------------------------------------------------
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