[game_preservation] How studios dispose of prototypes and libraries

Andrew Armstrong andrew at aarmstrong.org
Sat Aug 22 07:55:02 EDT 2009


I meant to finish the sentence "reworked into future game
material/ideas" realm. :) oops!

Andrew

Devin Monnens wrote:

> Unfortunately, looks like your first part of the quote got cut off :)

> I think it's an interesting discussion - for a really crappy demo like

> Raven Blade, was that worth preserving? Certainly the studio has a

> right to destroy their own property, but a real question is how

> culturally or artistically important is the artifact and for artifacts

> of great importance, does the company have a - shall we say? -

> responsibility to hold onto those?

>

> In terms of banning versus speech... Well, it's not that you're not

> allowed to tell Uncle Remus stories anymore or create a film like

> Birth of a Nation or show blackface, but it's culturally inappropriate

> to do so (and I think this is a benefit to our society as a result).

> We should be treating games with that same treatment we give film and

> literature. I think if we look at violence against women in the same

> category, then presenting it for the sake of presenting it and not

> being constructive is akin to creating a racist game (rather than say

> an artwork about racism), and we should treat it as such. But it's not

> like we have control over what other countries can do, and that's a

> bit off-topic.

>

> On Fri, Aug 21, 2009 at 4:01 PM, Andrew Armstrong

> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>

> Interesting on the disposal front - horrible atrocities to games

> which are released already exist, I'm sure there are a ton which

> are never released too :) Most no doubt went further into the "

>

> As for the second point, if we start judging history by today's

> standards, or even locality by today's standards, we'd never get

> anywhere. If we're islamic, we'd ban all mohammed-showing games.

> If we're Christian, it'd be a hard stance on bible-problematic

> games. If we're German, violence is out. There's a ton of problems

> without bringing in just general historical-problematic games.

>

> There's always someone who will hate something, so if a reason is

> needed to stop "liking" or even preserving something (a medium, a

> specific title or anything) there will be one, valid or not. I

> prefer to keep everything around - as for sex games, which the WIG

> one went a bit off on, it's a difficult situation - although in

> virtual form, I'm not exactly an expert, but it's damn better

> something being virtual then real I'd say - as for violent games

> too of course, it's all pretty fantastical. I'm pretty impartial

> to things being released - whatever the taste - I'm never of the

> mindset "ban it" and am quite the opposite, which likely will

> conflict with a few people here, but it's the truth, so I'd say

> it's all important to keep a record of :)

>

> Andrew

>

> Devin Monnens wrote:

>> Not sure how most studios deal with development material, but in

>> a recent interview with Michael Kelbaugh of Retro Studios, we

>> find out they have an interesting - and definitive - solution:

>>

>> "I always like reading the posts about Raven Blade. There's this

>> underground mystery about that game. When you start reading the

>> blogs and newsgroups and what have you, there's always this post

>> that says, 'Oh, they're going to work on Raven Blade' or 'I

>> wonder if they're bringing Raven Blade back?' And at one point I

>> went back and had them burn the last copy of Raven Blade -- and

>> this was probably two or three years ago -- and I looked at it,"

>> says Michael Kelbaugh, president of Retro Studios..."I just

>> couldn't believe that we even came close to making anything like

>> that because it was absolutely horrible."

>>

>> Despite my game preservation obsession, this brought me a

>> chuckle. I think we can learn from it.

>>

>> In other news, there was an article in the Times the other day

>> about how some Tintin comics have been placed in the back room of

>> the New York Public Library because they were deemed too racist

>> for visitors. They don't mention them by name, but the Tintin

>> comics are undoubtedly in the same storage area as the Uncle

>> Remus children's books. This brings some interesting things about

>> game preservation and also relates to some other current events.

>> Now hopefully, this won't get into such a huge long argument that

>> it did on the WIG SIG mailing list...

>>

>> Essentially it involves how we deal with games depicting

>> objectionable material. I think what it comes down to is a

>> situation similar to the Uncle Remus books, which are horribly

>> offensive by today's standards but which have historical

>> importance about the culture of the time. I think if you look at

>> the worst examples from videogames, there's Custer's Revenge

>> which is used as an example in many game studies books (such as

>> Miguel Sicart's book on game ethics). I would argue that from a

>> purely formal standpoint, even though the material is about as

>> offensive as games have become (even in its crude simplicity),

>> because it is a work referenced by so many people, it should be

>> archived for that reason alone, but kept in a similar category as

>> the Uncle Remus books (not that I think there's anything really

>> redeeming about Custer's Revenge other than an example of what

>> NOT to do - also makes me wonder if anybody tracked down the

>> developers and asked them what they were smoking when they made it).

>>

>> Anyway, I just figured I'd bring these two topics up here to see

>> if anyone had any reflections or anything they wanted to add.

>>

>> --

>> Devin Monnens

>> www.deserthat.com <http://www.deserthat.com>

>>

>> The sleep of Reason produces monsters.

>> ------------------------------------------------------------------------

>>

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>

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

> ------------------------------------------------------------------------

>

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