[game_preservation] How studios dispose of prototypes	and	libraries
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Sat Aug 22 07:55:02 EDT 2009
    
    
  
I meant to finish the sentence "reworked into future game 
material/ideas" realm. :) oops!
Andrew
Devin Monnens wrote:
> Unfortunately, looks like your first part of the quote got cut off :) 
> I think it's an interesting discussion - for a really crappy demo like 
> Raven Blade, was that worth preserving? Certainly the studio has a 
> right to destroy their own property, but a real question is how 
> culturally or artistically important is the artifact and for artifacts 
> of great importance, does the company have a - shall we say? - 
> responsibility to hold onto those? 
>
> In terms of banning versus speech... Well, it's not that you're not 
> allowed to tell Uncle Remus stories anymore or create a film like 
> Birth of a Nation or show blackface, but it's culturally inappropriate 
> to do so (and I think this is a benefit to our society as a result). 
> We should be treating games with that same treatment we give film and 
> literature. I think if we look at violence against women in the same 
> category, then presenting it for the sake of presenting it and not 
> being constructive is akin to creating a racist game (rather than say 
> an artwork about racism), and we should treat it as such. But it's not 
> like we have control over what other countries can do, and that's a 
> bit off-topic.
>
> On Fri, Aug 21, 2009 at 4:01 PM, Andrew Armstrong 
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
>     Interesting on the disposal front - horrible atrocities to games
>     which are released already exist, I'm sure there are a ton which
>     are never released too :) Most no doubt went further into the "
>
>     As for the second point, if we start judging history by today's
>     standards, or even locality by today's standards, we'd never get
>     anywhere. If we're islamic, we'd ban all mohammed-showing games.
>     If we're Christian, it'd be a hard stance on bible-problematic
>     games. If we're German, violence is out. There's a ton of problems
>     without bringing in just general historical-problematic games.
>
>     There's always someone who will hate something, so if a reason is
>     needed to stop "liking" or even preserving something (a medium, a
>     specific title or anything) there will be one, valid or not. I
>     prefer to keep everything around - as for sex games, which the WIG
>     one went a bit off on, it's a difficult situation - although in
>     virtual form, I'm not exactly an expert, but it's damn better
>     something being virtual then real I'd say - as for violent games
>     too of course, it's all pretty fantastical. I'm pretty impartial
>     to things being released - whatever the taste - I'm never of the
>     mindset "ban it" and am quite the opposite, which likely will
>     conflict with a few people here, but it's the truth, so I'd say
>     it's all important to keep a record of :)
>
>     Andrew
>
>     Devin Monnens wrote:
>>     Not sure how most studios deal with development material, but in
>>     a recent interview with Michael Kelbaugh of Retro Studios, we
>>     find out they have an interesting - and definitive - solution:
>>
>>     "I always like reading the posts about Raven Blade. There's this
>>     underground mystery about that game. When you start reading the
>>     blogs and newsgroups and what have you, there's always this post
>>     that says, 'Oh, they're going to work on Raven Blade' or 'I
>>     wonder if they're bringing Raven Blade back?' And at one point I
>>     went back and had them burn the last copy of Raven Blade -- and
>>     this was probably two or three years ago -- and I looked at it,"
>>     says Michael Kelbaugh, president of Retro Studios..."I just
>>     couldn't believe that we even came close to making anything like
>>     that because it was absolutely horrible."
>>
>>     Despite my game preservation obsession, this brought me a
>>     chuckle. I think we can learn from it.
>>
>>     In other news, there was an article in the Times the other day
>>     about how some Tintin comics have been placed in the back room of
>>     the New York Public Library because they were deemed too racist
>>     for visitors. They don't mention them by name, but the Tintin
>>     comics are undoubtedly in the same storage area as the Uncle
>>     Remus children's books. This brings some interesting things about
>>     game preservation and also relates to some other current events.
>>     Now hopefully, this won't get into such a huge long argument that
>>     it did on the WIG SIG mailing list...
>>
>>     Essentially it involves how we deal with games depicting
>>     objectionable material. I think what it comes down to is a
>>     situation similar to the Uncle Remus books, which are horribly
>>     offensive by today's standards but which have historical
>>     importance about the culture of the time. I think if you look at
>>     the worst examples from videogames, there's Custer's Revenge
>>     which is used as an example in many game studies books (such as
>>     Miguel Sicart's book on game ethics). I would argue that from a
>>     purely formal standpoint, even though the material is about as
>>     offensive as games have become (even in its crude simplicity),
>>     because it is a work referenced by so many people, it should be
>>     archived for that reason alone, but kept in a similar category as
>>     the Uncle Remus books (not that I think there's anything really
>>     redeeming about Custer's Revenge other than an example of what
>>     NOT to do - also makes me wonder if anybody tracked down the
>>     developers and asked them what they were smoking when they made it).
>>
>>     Anyway, I just figured I'd bring these two topics up here to see
>>     if anyone had any reflections or anything they wanted to add.
>>
>>     -- 
>>     Devin Monnens
>>     www.deserthat.com <http://www.deserthat.com>
>>
>>     The sleep of Reason produces monsters.
>>     ------------------------------------------------------------------------
>>
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>
> -- 
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
> ------------------------------------------------------------------------
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