[game_preservation] Calling for resources! Books! Websites! Whatever!

Andrew Armstrong andrew at aarmstrong.org
Sat Jan 10 16:20:44 EST 2009


Great, I've only got a few books myself (which I'll add despite their
dubious historical worth, more a reference then anything) and will do
these too.

Computer history is fine too, it is an obviously related field and
important if a historian needs to investigate anything to do with the
hardware side. It can just go under another heading.

There were a few paper references we found for the white paper too which
I'll put up as well, and make sure to have local copies on the wiki of
for future use.

Andrew

Chris Lepine wrote:

> Hi Andrew,

>

> I can recommend a few books on the subject of video games that I've

> read over the years. AFAIK, none are available as a free download ...

> but they do provide a great sense of game history:

>

> Dungeons and Desktops, by Matt Barton

> http://www.amazon.com/Dungeons-Desktops-History-Computer-Role-playing/dp/1568814119

> (probably the most comprehensive history of role playing games ever

> written - he literally reviews a huge number of games, talks about

> their design, style, etc)

>

> Masters of Doom: How Two Guys Created an Empire and Transformed Pop

> Culture, by David Kushner

> http://www.amazon.com/Masters-Doom-Created-Transformed-Culture/dp/0375505245

> (the history of id software - very good storytelling, and insights

> into the personalities of the two Johns)

>

> The Ultimate History of Video Games: From Pong to Pokemon, by Steven

> L. Kent

> http://www.amazon.com/Ultimate-History-Video-Games-Pokemon/dp/0761536434

> (more of a referential history of video games)

>

> Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to

> Chic, by Brad King & John Borland

> http://www.amazon.com/Dungeons-Dreamers-Rise-Computer-Culture/dp/0072228881

> (some good storytelling that follows the life of Richard Garriott

> among others - it gave me a good sense for how Ultima was conceived in

> relation to his personal life)

>

> Halcyon Days: Interviews with Classic Computer and Video Game

> Programmers, by James Hague

> http://www.dadgum.com/halcyon/

> (free, interesting, interviews with some of the big names of the 80s

> and early 90s - it gave me a sense for the development challenges that

> developers face)

>

> And although these are only tangentially related, books on the

> development of the Commodore 64 and Apple //e are extremely important

> for understanding the history of video games as they helped to create

> the possibility for mass-market computer games:

>

> Hackers: Heroes of the Computer Revolution, Steven Levy

> http://www.gutenberg.org/etext/729

>

> On The Edge: The Spectacular Rise and Fall of Commodore, by Brian Bagnall

> http://www.variantpress.com/books/on-the-edge

> (seems to be temporarily Out of Stock)

>

> Hope that helps.

>

> - Chris

>

> ---

> The Artful Gamer: In Search of the Lyrical and Poetic in Video Games

> http://www.artfulgamer.com

>

>> Date: Fri, 09 Jan 2009 00:44:36 +0000

>> From: Andrew Armstrong <andrew at aarmstrong.org

>> <mailto:andrew at aarmstrong.org>>

>> Subject: [game_preservation] Calling for resources! Books! Websites!

>> Whatever!

>> To: IGDA Game Preservation SIG <game_preservation at igda.org

>> <mailto:game_preservation at igda.org>>

>> Message-ID: <49669DF4.4070907 at aarmstrong.org

>> <mailto:49669DF4.4070907 at aarmstrong.org>>

>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed

>>

>> I'm now board of not updating the resources and projects pages:

>>

>> http://www.igda.org/wiki/Game_Preservation_SIG/Resources

>> http://www.igda.org/wiki/Game_Preservation_SIG/Projects

>>

>> I need your links, books, website and whatever you think is historically

>> related to videogames. I'm more aiming at broader sites with videogame

>> knowledge (so I'll be adding http://www.wikia.com/ and

>> http://www.magweasel.com/ for instance). However, if you can provide a

>> specific article, great! (better if it covers more then one game

>> however).

>>

>> I will be trying (in between getting a job, grr, and doing some other

>> bits) sorting out the page at least filling it with random links for

>> now. In the future I hope to get the domains I've had for a while for

>> the Digital Game Canon project online and with a quick and dirty

>> PHP/MySQL solution so I can add these links in much better ways (so I

>> can tag them, have source lines generated, have boxes for the URL or

>> item name, page references, etc.).

>>

>> ALL HELP IS APPRECIATED! Honestly, there are a LOT of sites I've visited

>> I need to add now, but also there are a lot I have not! One of them may

>> be yours! Post it!

>>

>> And if there is any other site which helps list game

>> history/preservation projects, resources and links, please, I'd love to

>> know of it :)

>>

>> Thanks,

>>

>> Andrew

> ------------------------------------------------------------------------

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