[game_preservation] Online DRM

Devin Monnens evilcowclone at gmail.com
Sun Mar 29 16:09:13 EDT 2009


Agreed on all points, Andrew. There needs to be something systematic on this
in terms of lawsuits that have been filed, etc. It's a gray area because
nobody knows anything. And that means nobody is doing anything in that area
because they fear a suit, but who knows - maybe the publishers want it that
way.



> The pay-to-play service model is worrying for me, I prefer ownership, so we

> will have to get someone then just me to look at it since I'm a little

> biased into the "I can play it without an internet connection thank you"

> realm.

>


Especially agreed here, though I think a library or archive could make do
with a connection service like this. Cloud computing has some excellent
promises, but unfortunately, we can't rely on it. Take the GDC as an
example: if I was word processing through cloud computing, I'd have a few
problems. First, we don't have internet access inside the conference rooms,
so you can't type. Second, if you DID have access, they don't have power
sockets sitting around that are easy to reach.

Cloud computing for games is a neat idea, but for the games that really
matter, you need to ahve a GOOD internet connection, and connection speeds
aren't currently fast enough to say stream gameplay from FarCry 2. The
advantage would be if it ever reached that level you could play how it was
intended without needing a smoking PC.

-Devin

--
The sleep of Reason produces monsters.

"Until next time..."
Captain Commando
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