[game_preservation] Online DRM
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Sun Mar 29 21:41:08 EDT 2009
    
    
  
Glad you're in agreement, we'll sort some info later this year, there 
might need some more discussion - because of the multiple territories 
involved, and we should do some "journalism" (or just research) and 
contact the publishers and developers about their systems.
Another thing just on this:
Devin Monnens wrote:
> Cloud computing for games is a neat idea, but for the games that 
> really matter, you need to ahve a GOOD internet connection, and 
> connection speeds aren't currently fast enough to say stream gameplay 
> from FarCry 2. The advantage would be if it ever reached that level 
> you could play how it was intended without needing a smoking PC.
Did anyone else see the silly service OnLive thing? (I think) - 
ridiculous claims about gaming on anything because of a server doing the 
game processing and just sending video? :) utterly bizarre how anyone 
thinks this is scalable, especially the silly timings they gave like 1MS 
lag times - meaning things running, yes, at 1000FPS on the server! 
(nevermind the video encoding time needed for 60FPS at 5Mbps).
Things like that, if they ever did get off the ground (and there are 
some examples of low fidelity video streaming games working...) are an 
entirely new kettle of fish!
Andrew
    
    
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