[game_preservation] Archivist's Burden

Jim Leonard trixter at oldskool.org
Fri Oct 16 23:28:01 EDT 2009


Mike Melanson wrote:

> Rachel "Sheepy" Donahue wrote:

>> When/if you do decide to preserve the audio separately, the

>> International Association of Sound and Audiovisual Archives

>> recommends WAV or BWF. Regardless of format, they and ARSC recommend a

>> sampling rate of at least 96 kHz with 24 bit resolution.

>

> If you're digitizing from an analog source, 96 kHz/24-bit might be

> warranted. But this is just redbook CD audio which is already digital

> and is natively 44.1 kHz/16-bit stereo. That's what I would compress from.


...unless you don't have access to the digital original, in which case
you should use 24/96 to account for sampling period overlap. Or maybe
because hard drives are the cheapest they've ever been in history.
--
Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
Help our electronic games project: http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/
A child borne of the home computer wars: http://trixter.wordpress.com/


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