[game_preservation] DOOM manifest for PVW project

Henry Lowood lowood at stanford.edu
Thu Sep 17 12:57:28 EDT 2009


Andrew,

I think you were kidding, but just in case: Please don't put it on the
wiki. It's a draft for comments. When all is said and done, we'll
have all the documentation up on our project wiki, at which point it
will be available for all sorts of pointing and clicking.

On maps/levels in the manifest (at that time, the terms were in flux).
Since this version, the one document I have added is Forsman &
Kremeier's classic piece on BSP and DOOM rendering, plus there is the
Q&A on editing. But you're right, a tutorial on map/level design would
be nice. If anyone wants to suggest a good document on that topic, I'll
consider including it.

Another point is that there is a fair-sized library of printed books on
that subject, which we can hope will still be available 100 years from now.

Henry

Andrew Armstrong wrote:

> Thanks for the advice, I did open it in Open Office but sometimes,

> well, things do get mangled (whatever Microsoft format it is, mind

> you). It's pretty basic text though, hooray :D I'm tempted to put it

> on the wiki :)

>

> I liked reading the manifest. Covers all the areas I can think of

> except I guess technical documentation and tutorials for how to build

> levels for the game are kind of missing (so both technical

> documentation on the game, and how to build things for the game). Not

> needed for getting to know the game though.

>

> A very good example, certainly since it contains everything that would

> be needed to literally install and play the game, with some good

> important background pieces too.

>

> Andrew

>

> Devin Monnens wrote:

>> The latest Open Office seems to have .docx support. But I still

>> refuse to save anything in that format. This format shift has caused

>> nothing but troubles. I don't even see how it is supposedly 'better'

>> than the old version. I have enough trouble trying to teach students

>> how to use the new Office without having to describe to them how to

>> 'save as' a document (yes, this is rocket science to them).

>>

>> -Devin

>>

>> On Wed, Sep 16, 2009 at 4:09 PM, Alan Au <aau at alum.mit.edu

>> <mailto:aau at alum.mit.edu>> wrote:

>>

>>

>> Microsoft released a compatibility tool a while back:

>>

>> http://www.microsoft.com/downloads/details.aspx?FamilyId=941B3470-3AE9-4AEE-8F43-C6BB74CD1466&displaylang=en

>> <http://www.microsoft.com/downloads/details.aspx?FamilyId=941B3470-3AE9-4AEE-8F43-C6BB74CD1466&displaylang=en>

>>

>> - Alan

>>

>> ________________________________

>> > Date: Wed, 16 Sep 2009 18:59:40 +0100

>> > From: andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>

>> > To: game_preservation at igda.org <mailto:game_preservation at igda.org>

>> > Subject: Re: [game_preservation] DOOM manifest for PVW project

>> >

>> > I finally got some time to check this out, apart from it's

>> DOCX, and

>> > darn shucks if I don't own that particular bit of software. Can

>> anyone

>> > whip up a ODT or DOC version? :) I am interested in reading it.

>> >

>> > (Proprietary formats for documentation of preservation

>> practices, let's

>> > not even get into that argument/minefield, hehe).

>> >

>> > Andrew

>>

>>

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>>

>>

>> --

>> Devin Monnens

>> www.deserthat.com <http://www.deserthat.com>

>>

>> The sleep of Reason produces monsters.

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--
Henry Lowood, Ph.D.
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries
Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
<http://www.stanford.edu/%7Elowood>
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