[game_preservation] PDP-5 Emulation
Andrew Armstrong
andrew at aarmstrong.org
Sun Apr 11 16:18:46 EDT 2010
I checked out the NMOC - the expert there on PDP's said he saw the
message in the other list actually, but in any case, PDP-5's are
rare-as, and there's not one at the musuem, but suggested trying it on a
PDP-8 emulator anyway.
I am not sure actually if there is a scope display on any of the PDP
machines there but could take the program and see if it will run,
probably easier to try it in an emulator however :) looks like some
progress on that front. If it all works and whatnot, I could try it on a
PDP machine if I can find a scope.
Andrew
On 11/04/2010 15:24, Devin Monnens wrote:
> Marty,
>
> Well, there's a slight possibility this might run on a PDP-8 emulator.
> This overview says that the Type 34 works on the PDP-8:
>
> http://www.faqs.org/faqs/dec-faq/pdp8-models/
>
> This is the operator's manual for the Type 34 oscilliscope (should
> work on both the 5 and 8). The game also uses the AS33 teletype, but
> this was standard on the PDP-8 and PDP-5.
>
> http://www.bitsavers.org/pdf/dec/pdp8/pdp8/DEC-08-I6AA-D_34D_Oscilloscope_Display_Control_Nov67.pdf
>
> This catalog has the Type 34 instructions on pages 64 and 66.
>
> http://research.microsoft.com/en-us/um/people/gbell/Digital/PDP%205%20Manual%201964.pdf
>
> I also know it's a 5" display with 1024x1024 resolution (addressable
> points). Wow, that's small! (but high resolution!)
>
> I'm not sure about the assembly set information. Are you looking for a
> set of code?
>
> As ICBM is the only program I know that runs on an oscilliscope that I
> actually have code for, this will have to be the test software - so
> you should document your expression when it gets running :P I wasn't
> sure which file extension to use to save as a program, so it's in .rtf
> which should be easy to convert. Bolded text is code I am unsure of.
>
> www.metroid-database.com/files/DEC-5-266-ICBM.rtf
> <http://www.metroid-database.com/files/DEC-5-266-ICBM.rtf>
>
> Here is the original (yes, I just realized I entered the program's
> name incorrectly).
>
> http://pdp-8.org/scans/an/decus-5/decus-5-277.pdf
>
>
>
> On Sun, Apr 11, 2010 at 12:02 AM, Martin Goldberg <wgungfu at gmail.com
> <mailto:wgungfu at gmail.com>> wrote:
>
> Not sure, I just know the 8 uses the 5's instruction set.
>
> If you can get me a listing of the assembly set information on the
> visual display interface, I can write up a Flash based emulator for
> the PDP-5 for you.
>
>
> Marty
>
> On Sat, Apr 10, 2010 at 5:21 PM, Devin Monnens <dmonnens at gmail.com
> <mailto:dmonnens at gmail.com>> wrote:
> > Well, these are some interesting emulators (I downloaded another
> PDP-8 for
> > the Mac that runs in OS9). But I don't think these support a
> visual display
> > - just a teletype. The thing is, I thought if the software ran
> for both
> > PDP-5 and 8, the DECUS number would begin PDP-5/8.
> >
> > On Sat, Apr 10, 2010 at 1:22 PM, Martin Goldberg
> <wgungfu at gmail.com <mailto:wgungfu at gmail.com>> wrote:
> >>
> >> Just doing some further research, you should be able to get code
> >> running with the multi-mainframe/mini simulator SIMH -
> >>
> >> http://simh.trailing-edge.com/
> >>
> >> It does the PDP-8, which is essentially the next step up from the
> >> PDP-5 (12 bit machines that used the same instruction set - the
> 12 bit
> >> PDP's were the 5, 8, and 12).
> >>
> >>
> >> There's also:
> >>
> >> http://www.vandermark.ch/pdp8/index.php?n=PDP8.Emulator
> >>
> >>
> >>
> >> Marty
> >> _______________________________________________
> >> game_preservation mailing list
> >> game_preservation at igda.org <mailto:game_preservation at igda.org>
> >> http://six.pairlist.net/mailman/listinfo/game_preservation
> >
> >
> >
> > --
> > Devin Monnens
> > www.deserthat.com <http://www.deserthat.com>
> >
> > The sleep of Reason produces monsters.
> >
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org <mailto:game_preservation at igda.org>
> > http://six.pairlist.net/mailman/listinfo/game_preservation
> >
> >
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org <mailto:game_preservation at igda.org>
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
>
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
>
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20100411/82dc3795/attachment.html>
More information about the game_preservation
mailing list