[game_preservation] New take on the walkthrough

Devin Monnens dmonnens at gmail.com
Fri Apr 16 23:12:52 EDT 2010


You know, that tweet might be interesting if it was timed and used for
testing purposes. But I don't think text is the best way for that - more
like an audio commentary as in Let's Play.

On Fri, Apr 16, 2010 at 12:05 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> I'm interested to hear why Twitter is important too - for instance, I find

> it sometimes humorous to see "in-game characters" or the players of them

> twittering, but that is usually done with the people full well knowing what

> the game is, not playing it for the first time. Is it just because it is

> live? Games are like many types of media and can be replayed at will at any

> time aren't they? :) But fair point if it is interesting and insightful

> commentary.

>

> There are cases of "first plays" (and I intend to try and get something

> similar to a Let's Play but playing through a game the first time sometime),

> but yeah, usually done on blogs, sometimes pretty insightful - I enjoyed

> reading how do i play game?<http://www.google.co.uk/search?hl=en&client=firefox-a&hs=u5&rls=org.mozilla%3Aen-US%3Aofficial&q=site%3Awww.howdoiplaygame.com&meta=&aq=f&aqi=g10&aql=&oq=&gs_rfai=>(dammit, site is taken over...sigh! I hate internet preservation! :( ) which

> specifically was half-life, but more humorous since the person was simply

> not good at FPS games and only rarely played games at all, and I found

> interesting to read, especially on how hard they found it.

>

> For me I think the 140 character limit is a bit...imposing on doing even

> full sentences and having things make sense, hard to get how a game is in my

> experience! Although at least I guess it is quick (and I guess for some

> faster then writing stuff down). I'd also wonder how much the person was

> concentrating on the game if they had time to type/text out messages every

> few minutes :)

>

> Something to look out for though. Like blogs, tweets can go poof quite

> easily, make sure you get a snapshot of it if it is worth keeping around.

>

> Andrew

>

>

> On 15/04/2010 23:17, Henry E Lowood wrote:

>

> Rachel,

>

> Not sure I get what is significant about using Twitter, as opposed to keeping notes in real-time and then posting them. There are a zillion variations on the theme of recording and commenting on game-play; what would you say is the essential add with using Twitter?

>

> Henry

>

>

> ----- Original Message -----

> From: "Rachel \"Sheepy\" Donahue" <donahrm at gmail.com> <donahrm at gmail.com>

> To: "IGDA Game Preservation SIG" <game_preservation at igda.org> <game_preservation at igda.org>

> Sent: Thursday, April 15, 2010 9:19:12 AM GMT -08:00 US/Canada Pacific

> Subject: [game_preservation] New take on the walkthrough

>

> Relevant to amateur efforts, community created materials and context--

>

> Two friends of mine have decided to use Twitter record their experiences

> as they play through Interplay's Wasteland. They're both articulate guys,

> so I have high hopes it will turn out to be something spiffy. Now I'm

> wondering if there are other examples of tweet-throughs out there -- seen

> any?

> http://www.mobygames.com/game/wasteland

> http://twitter.com/fabooWasteland/http://twitter.com/TheHipWasteland/

>

> There is of course a long tradition of BBS/Forum posts and walkthroughs,

> but I find the idea of (semi)live-tweeting gameplay super exciting.

>

>

> -Rach

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>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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