[game_preservation] Game Database question

Billy Cain billyjoecain at gmail.com
Sun Mar 14 17:47:34 EDT 2010


One thing I can add to the mix is that many games we made at Origin
had add-ons that were first sold separately and then wewre later sold
as a "gold" product.

For instance, Wing Commander: Prophecy was a boxed product (in a ton
of languages - which also makes for a huge headache), then we released
a series of add-on missions online, and then we released them all as a
gold edition.

I have no recollection of fixes/changes that occurred to the gold
product, but I am sure that there had to be some.

So, there are a lot of issues for sure and I just wanted to point out this one.

And another fun one is the "multi-pack" games that came out after the
originals. Sometimes those had special new stuff, too.

Best of luck everyone - this project is vital!
Billy

On 3/14/10, Jan Baart <jan_baart at yahoo.de> wrote:

> Hi list,

>

> as some of you might know I'm currently working on a new game database

> and while most conceptual problems have already been solved and lots of

> data entered there's still one nagging unsolved question. How to handle

> "version" of pc games. And I'm not talking about 1.01 or whatever. What

> I mean can be best explained by examples:

>

> King's Quest V (EGA Release) / King's Quest V (VGA Release)

> Indiana Jones and the Fate of Atlantis (Floppy) / Indiana Jones and the

> Fate of Atlantis (Enhanced Talkie CD-ROM)

>

> Looking at the bigger pc game databases out there (mobygames,

> thelegacy.de, ogdb.de) they all take a different approach and none of

> them is really satisfactory. Mobygames basically ignores the concept of

> game versions and just throws it all into one kettle. thelegacy.de has

> them (well, Indiana Jones, not King's Quest) as editions but does not do

> a good job at pointing out the differences and ogdb.de puts these

> versions (as well as the Steam version, the 5.25 floppy version and the

> re-releases) on the same hierarchical level as the amiga or mac

> versions. That doesn't make much sense either.

>

> What I'm basically wondering is this. Do you guys think of these as

> different games or just versions of games? After all, as food for

> thought, these often differ more than ports from one system to another

> and such ports always get separate entries in game databases.

>

> thanks for your feedback,

>

> Jan

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>


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