[game_preservation] Game Database question
Jan Baart
jan_baart at yahoo.de
Sun Mar 14 19:40:32 EDT 2010
Hello Billy,
Thanks for taking the time to reply.
Yeah, I own such gold editions for a couple of games. Imho there are two
useful ways to treat them a database.
1) You include them as a "version" (whatever that is exactly) of the
actual game and specify the extra content in the description
2) You treat them as a compilation consisting of the original game and
its add-on packs
You could of course also link to the add-ons additionally if you chose
the first way.
The language variants are not a problem as far as the database design is
concerned. Collecting them all and adding them to the database is of
course a different matter entirely.
The online add-ons can be treated like boxed ones just with a different
retail method. I actually remember downloading the Prophecy add-on, not
sure if I played it though.
What exactly do you mean with multi-packs? Compilations of games? Those
aren't too hard to implement even if a game or add-on was only included
in this package and not sold separately.
, Jan
On 14.03.2010 22:47, Billy Cain wrote:
> One thing I can add to the mix is that many games we made at Origin
> had add-ons that were first sold separately and then wewre later sold
> as a "gold" product.
>
> For instance, Wing Commander: Prophecy was a boxed product (in a ton
> of languages - which also makes for a huge headache), then we released
> a series of add-on missions online, and then we released them all as a
> gold edition.
>
> I have no recollection of fixes/changes that occurred to the gold
> product, but I am sure that there had to be some.
>
> So, there are a lot of issues for sure and I just wanted to point out this one.
>
> And another fun one is the "multi-pack" games that came out after the
> originals. Sometimes those had special new stuff, too.
>
> Best of luck everyone - this project is vital!
> Billy
>
> On 3/14/10, Jan Baart<jan_baart at yahoo.de> wrote:
>
>> Hi list,
>>
>> as some of you might know I'm currently working on a new game database
>> and while most conceptual problems have already been solved and lots of
>> data entered there's still one nagging unsolved question. How to handle
>> "version" of pc games. And I'm not talking about 1.01 or whatever. What
>> I mean can be best explained by examples:
>>
>> King's Quest V (EGA Release) / King's Quest V (VGA Release)
>> Indiana Jones and the Fate of Atlantis (Floppy) / Indiana Jones and the
>> Fate of Atlantis (Enhanced Talkie CD-ROM)
>>
>> Looking at the bigger pc game databases out there (mobygames,
>> thelegacy.de, ogdb.de) they all take a different approach and none of
>> them is really satisfactory. Mobygames basically ignores the concept of
>> game versions and just throws it all into one kettle. thelegacy.de has
>> them (well, Indiana Jones, not King's Quest) as editions but does not do
>> a good job at pointing out the differences and ogdb.de puts these
>> versions (as well as the Steam version, the 5.25 floppy version and the
>> re-releases) on the same hierarchical level as the amiga or mac
>> versions. That doesn't make much sense either.
>>
>> What I'm basically wondering is this. Do you guys think of these as
>> different games or just versions of games? After all, as food for
>> thought, these often differ more than ports from one system to another
>> and such ports always get separate entries in game databases.
>>
>> thanks for your feedback,
>>
>> Jan
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>>
>>
>
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