[game_preservation] Descriptive terms for Video Games
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Fri Jun 10 05:11:48 EDT 2011
    
    
  
I'd echo that MobyGames got it right even if you don't choose the same 
wording (be it "Category" "Genre" or whatever); the in-game descriptions 
of gameplay along with the more traditional story genres are both good 
to use. If a catalogue system can accept them why not?
After all, while many researchers might have a field of gameplay type 
("Strategy", "RPG", "Action"...) to look at, they also might cross 
reference a specific story/setting genre ("World War 2", "Present Day", 
"Fantasy"); combining both is powerful.
The problem is having both means lots of categories so it takes a while 
to make sure every game fits. Wikipedia, Home of the Underdogs, and 
other sites have issues - Mobygames and GiantBomb a bit less so 
(although possibly miss some slightly newer definitions and categories; 
I need to start compiling a megalist of them or something).
Andrew
On 10/06/2011 02:53, Jim Leonard wrote:
> On 6/9/2011 5:46 PM, Alex Handy wrote:
>> Something like the strategy genre could then be refined into
>> sub-categories: turn-based, real-time, fast-paced, plodding, tactical,
>> multi-tasking, etc...
>>
>> Perhaps another idea would be to refine the tags used in existing online
>> game listings. Giant Bomb and Moby Games sort of have tag clouds....
>> kinda.... http://www.giantbomb.com/
>
> Actually, MobyGames was going for categorization; it was my hope that 
> games could be described by their taxonomy (adventure, turn-based, 
> bird's-eye view, etc. could be used not only to show Ultima but other 
> Ultima-like games).  It was never meant to be a tag cloud.
    
    
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