[game_preservation] Descriptive terms for Video Games
    Jim Leonard 
    trixter at oldskool.org
       
    Fri Jun 10 21:26:14 EDT 2011
    
    
  
That looks like it was done for comedic effect.  If not, then it has 
some odd choices, like Survival Horror being predominantly 
"Action-Exploration"?  And Driving being "Action-Exploration-Conflict"?
On 6/10/2011 12:49 PM, Rowan Kaiser wrote:
> Another interesting resource might be the Escapist's Genre Wheel, which
> is quite clever although I'm not sure it jumps out as being more than that:
>
> http://www.escapistmagazine.com/articles/view/issues/issue_283/8400-Introducing-The-Escapists-Genre-Wheel
>
> On Fri, Jun 10, 2011 at 7:37 AM, Pugh, Richard <rpugh at loc.gov
> <mailto:rpugh at loc.gov>> wrote:
>
>     Greetings all!
>
>     Thank you for your suggestions; I'll be looking into them later this
>     today.  Some of you asked for additional information on our project.
>
>     Generally these terms will be used in a subject or genre heading
>     style.  That is, when one searches the catalog by subject or genre,
>     these headings will be referenced.  For good or ill, these terms
>     will be treated the same way as standard LCSH or LCGFH terms.  As
>     such, we're looking for descriptors like "First person action" or
>     "Real time strategy;" terms that identify what a game "is" rather
>     than what it's about.  For that, we can usually find a workable
>     LCSH; emphasis on "usually."  Genres are a different story.
>
>     As Mr. Handy pointed out, the LC model is not necessarily the best
>     one.  In this case that's probably true.  However, NAVCC is part of
>     LC, so we must use an LC-style approach.  Internal politics are
>     involved.  Need I say more...?
>
>     We're hoping that if we can build a thesaurus that is "LCSH
>     compatible," the powers that be will accept it.  Even so, we're
>     expecting some resistance, because the use of non-LC terms (even
>     ones from well-established thesauri), is actively discouraged, no
>     matter what the circumstances.  We're facing an uphill battle, but
>     we'll do the best we can.
>
>     One list we've been looking at is the one from Allgame:
>
>     http://www.allgame.com/genres.php
>
>     Perhaps if we combine this with concepts covered in the other lists,
>     we'll have a working base.  I'm tinkering with the Allgame list at
>     the moment, and it has promise.  I'll let you know how it turns out.
>
>     Richard J. Pugh
>     Motion Picture, Broadcast, & Recorded Sound Division
>     National Audio-Visual Conservation Center, Library of Congress
>     (202) 707-6636 <tel:%28202%29%20707-6636> / rpugh at loc.gov
>     <mailto:rpugh at loc.gov>
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-- 
Jim Leonard (trixter at oldskool.org)            http://www.oldskool.org/
Check out some trippy MindCandy at        http://www.mindcandydvd.com/
A child borne of the home computer wars:  http://trixter.oldskool.org/
    
    
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