[game_preservation] Descriptive terms for Video Games
Jim Leonard
trixter at oldskool.org
Fri Jun 10 21:26:14 EDT 2011
That looks like it was done for comedic effect. If not, then it has
some odd choices, like Survival Horror being predominantly
"Action-Exploration"? And Driving being "Action-Exploration-Conflict"?
On 6/10/2011 12:49 PM, Rowan Kaiser wrote:
> Another interesting resource might be the Escapist's Genre Wheel, which
> is quite clever although I'm not sure it jumps out as being more than that:
>
> http://www.escapistmagazine.com/articles/view/issues/issue_283/8400-Introducing-The-Escapists-Genre-Wheel
>
> On Fri, Jun 10, 2011 at 7:37 AM, Pugh, Richard <rpugh at loc.gov
> <mailto:rpugh at loc.gov>> wrote:
>
> Greetings all!
>
> Thank you for your suggestions; I'll be looking into them later this
> today. Some of you asked for additional information on our project.
>
> Generally these terms will be used in a subject or genre heading
> style. That is, when one searches the catalog by subject or genre,
> these headings will be referenced. For good or ill, these terms
> will be treated the same way as standard LCSH or LCGFH terms. As
> such, we're looking for descriptors like "First person action" or
> "Real time strategy;" terms that identify what a game "is" rather
> than what it's about. For that, we can usually find a workable
> LCSH; emphasis on "usually." Genres are a different story.
>
> As Mr. Handy pointed out, the LC model is not necessarily the best
> one. In this case that's probably true. However, NAVCC is part of
> LC, so we must use an LC-style approach. Internal politics are
> involved. Need I say more...?
>
> We're hoping that if we can build a thesaurus that is "LCSH
> compatible," the powers that be will accept it. Even so, we're
> expecting some resistance, because the use of non-LC terms (even
> ones from well-established thesauri), is actively discouraged, no
> matter what the circumstances. We're facing an uphill battle, but
> we'll do the best we can.
>
> One list we've been looking at is the one from Allgame:
>
> http://www.allgame.com/genres.php
>
> Perhaps if we combine this with concepts covered in the other lists,
> we'll have a working base. I'm tinkering with the Allgame list at
> the moment, and it has promise. I'll let you know how it turns out.
>
> Richard J. Pugh
> Motion Picture, Broadcast, & Recorded Sound Division
> National Audio-Visual Conservation Center, Library of Congress
> (202) 707-6636 <tel:%28202%29%20707-6636> / rpugh at loc.gov
> <mailto:rpugh at loc.gov>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org <mailto:game_preservation at igda.org>
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
>
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
--
Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
Check out some trippy MindCandy at http://www.mindcandydvd.com/
A child borne of the home computer wars: http://trixter.oldskool.org/
More information about the game_preservation
mailing list