[game_preservation] Descriptive terms for Video Games

Andrew Armstrong andrew at aarmstrong.org
Sat Jun 11 16:12:06 EDT 2011


I found it hilarious to think that everything can be slotted in a 2d
wheel; like Pirates! and so many others, things simply can be of
multiple categories - they don't have to fit a nice neat pie chart! :)

If it's serious, Journalists sure do want to make it hard on themselves
don't they?

Andrew

On 11/06/2011 02:32, Rowan Kaiser wrote:

> I'm not sure what's wrong with calling Survival Horror

> "Action-Exploration." But I find it more interesting as an attempt to

> standardize all games within a conceptual framework. Given what a mess

> conventional genres are - go on, label Sid Meier's Pirates! - any

> attempt with a finished product is noble.

>

>

> Rowan

>

> On Fri, Jun 10, 2011 at 6:26 PM, Jim Leonard <trixter at oldskool.org

> <mailto:trixter at oldskool.org>> wrote:

>

> That looks like it was done for comedic effect. If not, then it

> has some odd choices, like Survival Horror being predominantly

> "Action-Exploration"? And Driving being

> "Action-Exploration-Conflict"?

>

>

> On 6/10/2011 12:49 PM, Rowan Kaiser wrote:

>

> Another interesting resource might be the Escapist's Genre

> Wheel, which

> is quite clever although I'm not sure it jumps out as being

> more than that:

>

> http://www.escapistmagazine.com/articles/view/issues/issue_283/8400-Introducing-The-Escapists-Genre-Wheel

>

> On Fri, Jun 10, 2011 at 7:37 AM, Pugh, Richard <rpugh at loc.gov

> <mailto:rpugh at loc.gov>

> <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>> wrote:

>

> Greetings all!

>

> Thank you for your suggestions; I'll be looking into them

> later this

> today. Some of you asked for additional information on our

> project.

>

> Generally these terms will be used in a subject or genre

> heading

> style. That is, when one searches the catalog by subject

> or genre,

> these headings will be referenced. For good or ill, these

> terms

> will be treated the same way as standard LCSH or LCGFH

> terms. As

> such, we're looking for descriptors like "First person

> action" or

> "Real time strategy;" terms that identify what a game "is"

> rather

> than what it's about. For that, we can usually find a workable

> LCSH; emphasis on "usually." Genres are a different story.

>

> As Mr. Handy pointed out, the LC model is not necessarily

> the best

> one. In this case that's probably true. However, NAVCC is

> part of

> LC, so we must use an LC-style approach. Internal politics are

> involved. Need I say more...?

>

> We're hoping that if we can build a thesaurus that is "LCSH

> compatible," the powers that be will accept it. Even so, we're

> expecting some resistance, because the use of non-LC terms

> (even

> ones from well-established thesauri), is actively

> discouraged, no

> matter what the circumstances. We're facing an uphill

> battle, but

> we'll do the best we can.

>

> One list we've been looking at is the one from Allgame:

>

> http://www.allgame.com/genres.php

>

> Perhaps if we combine this with concepts covered in the

> other lists,

> we'll have a working base. I'm tinkering with the Allgame

> list at

> the moment, and it has promise. I'll let you know how it

> turns out.

>

> Richard J. Pugh

> Motion Picture, Broadcast, & Recorded Sound Division

> National Audio-Visual Conservation Center, Library of Congress

> (202) 707-6636 <tel:%28202%29%20707-6636>

> <tel:%28202%29%20707-6636> / rpugh at loc.gov <mailto:rpugh at loc.gov>

> <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>

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>

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>

> --

> Jim Leonard (trixter at oldskool.org <mailto:trixter at oldskool.org>)

> http://www.oldskool.org/

> Check out some trippy MindCandy at http://www.mindcandydvd.com/

> A child borne of the home computer wars: http://trixter.oldskool.org/

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