[game_preservation] Descriptive terms for Video Games
Andrew Armstrong
andrew at aarmstrong.org
Sat Jun 11 16:12:06 EDT 2011
I found it hilarious to think that everything can be slotted in a 2d
wheel; like Pirates! and so many others, things simply can be of
multiple categories - they don't have to fit a nice neat pie chart! :)
If it's serious, Journalists sure do want to make it hard on themselves
don't they?
Andrew
On 11/06/2011 02:32, Rowan Kaiser wrote:
> I'm not sure what's wrong with calling Survival Horror
> "Action-Exploration." But I find it more interesting as an attempt to
> standardize all games within a conceptual framework. Given what a mess
> conventional genres are - go on, label Sid Meier's Pirates! - any
> attempt with a finished product is noble.
>
>
> Rowan
>
> On Fri, Jun 10, 2011 at 6:26 PM, Jim Leonard <trixter at oldskool.org
> <mailto:trixter at oldskool.org>> wrote:
>
> That looks like it was done for comedic effect. If not, then it
> has some odd choices, like Survival Horror being predominantly
> "Action-Exploration"? And Driving being
> "Action-Exploration-Conflict"?
>
>
> On 6/10/2011 12:49 PM, Rowan Kaiser wrote:
>
> Another interesting resource might be the Escapist's Genre
> Wheel, which
> is quite clever although I'm not sure it jumps out as being
> more than that:
>
> http://www.escapistmagazine.com/articles/view/issues/issue_283/8400-Introducing-The-Escapists-Genre-Wheel
>
> On Fri, Jun 10, 2011 at 7:37 AM, Pugh, Richard <rpugh at loc.gov
> <mailto:rpugh at loc.gov>
> <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>> wrote:
>
> Greetings all!
>
> Thank you for your suggestions; I'll be looking into them
> later this
> today. Some of you asked for additional information on our
> project.
>
> Generally these terms will be used in a subject or genre
> heading
> style. That is, when one searches the catalog by subject
> or genre,
> these headings will be referenced. For good or ill, these
> terms
> will be treated the same way as standard LCSH or LCGFH
> terms. As
> such, we're looking for descriptors like "First person
> action" or
> "Real time strategy;" terms that identify what a game "is"
> rather
> than what it's about. For that, we can usually find a workable
> LCSH; emphasis on "usually." Genres are a different story.
>
> As Mr. Handy pointed out, the LC model is not necessarily
> the best
> one. In this case that's probably true. However, NAVCC is
> part of
> LC, so we must use an LC-style approach. Internal politics are
> involved. Need I say more...?
>
> We're hoping that if we can build a thesaurus that is "LCSH
> compatible," the powers that be will accept it. Even so, we're
> expecting some resistance, because the use of non-LC terms
> (even
> ones from well-established thesauri), is actively
> discouraged, no
> matter what the circumstances. We're facing an uphill
> battle, but
> we'll do the best we can.
>
> One list we've been looking at is the one from Allgame:
>
> http://www.allgame.com/genres.php
>
> Perhaps if we combine this with concepts covered in the
> other lists,
> we'll have a working base. I'm tinkering with the Allgame
> list at
> the moment, and it has promise. I'll let you know how it
> turns out.
>
> Richard J. Pugh
> Motion Picture, Broadcast, & Recorded Sound Division
> National Audio-Visual Conservation Center, Library of Congress
> (202) 707-6636 <tel:%28202%29%20707-6636>
> <tel:%28202%29%20707-6636> / rpugh at loc.gov <mailto:rpugh at loc.gov>
> <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>
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>
> --
> Jim Leonard (trixter at oldskool.org <mailto:trixter at oldskool.org>)
> http://www.oldskool.org/
> Check out some trippy MindCandy at http://www.mindcandydvd.com/
> A child borne of the home computer wars: http://trixter.oldskool.org/
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