[game_preservation] Descriptive terms for Video Games
Andrew Perti
andrew.perti at thesimm.org
Sat Jun 11 16:29:01 EDT 2011
It's my contention that we have to completely redefine categorization
techniques for video games. Many games span several genres and placing
any given game under a single subject heading by way of a "personal
judgment call" is quite limiting. Using a single genre may have been
necessary for physical cataloging and library systems to account for
research and accessibility. We are now in a digital era and I feel as
though a multifaceted approach is something that we all need to explore.
Andrew Perti
Founder | Seattle Interactive Media Museum
andrew.perti at thesimm.org | www.thesimm.org
Mobile: 518 653-5864
On 6/11/2011 1:12 PM, Andrew Armstrong wrote:
> I found it hilarious to think that everything can be slotted in a 2d
> wheel; like Pirates! and so many others, things simply can be of
> multiple categories - they don't have to fit a nice neat pie chart! :)
>
> If it's serious, Journalists sure do want to make it hard on
> themselves don't they?
>
> Andrew
>
> On 11/06/2011 02:32, Rowan Kaiser wrote:
>> I'm not sure what's wrong with calling Survival Horror
>> "Action-Exploration." But I find it more interesting as an attempt to
>> standardize all games within a conceptual framework. Given what a
>> mess conventional genres are - go on, label Sid Meier's Pirates! -
>> any attempt with a finished product is noble.
>>
>>
>> Rowan
>>
>> On Fri, Jun 10, 2011 at 6:26 PM, Jim Leonard <trixter at oldskool.org
>> <mailto:trixter at oldskool.org>> wrote:
>>
>> That looks like it was done for comedic effect. If not, then it
>> has some odd choices, like Survival Horror being predominantly
>> "Action-Exploration"? And Driving being
>> "Action-Exploration-Conflict"?
>>
>>
>> On 6/10/2011 12:49 PM, Rowan Kaiser wrote:
>>
>> Another interesting resource might be the Escapist's Genre
>> Wheel, which
>> is quite clever although I'm not sure it jumps out as being
>> more than that:
>>
>> http://www.escapistmagazine.com/articles/view/issues/issue_283/8400-Introducing-The-Escapists-Genre-Wheel
>>
>> On Fri, Jun 10, 2011 at 7:37 AM, Pugh, Richard <rpugh at loc.gov
>> <mailto:rpugh at loc.gov>
>> <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>> wrote:
>>
>> Greetings all!
>>
>> Thank you for your suggestions; I'll be looking into them
>> later this
>> today. Some of you asked for additional information on
>> our project.
>>
>> Generally these terms will be used in a subject or genre
>> heading
>> style. That is, when one searches the catalog by subject
>> or genre,
>> these headings will be referenced. For good or ill, these
>> terms
>> will be treated the same way as standard LCSH or LCGFH
>> terms. As
>> such, we're looking for descriptors like "First person
>> action" or
>> "Real time strategy;" terms that identify what a game "is"
>> rather
>> than what it's about. For that, we can usually find a
>> workable
>> LCSH; emphasis on "usually." Genres are a different story.
>>
>> As Mr. Handy pointed out, the LC model is not necessarily
>> the best
>> one. In this case that's probably true. However, NAVCC
>> is part of
>> LC, so we must use an LC-style approach. Internal
>> politics are
>> involved. Need I say more...?
>>
>> We're hoping that if we can build a thesaurus that is "LCSH
>> compatible," the powers that be will accept it. Even so,
>> we're
>> expecting some resistance, because the use of non-LC terms
>> (even
>> ones from well-established thesauri), is actively
>> discouraged, no
>> matter what the circumstances. We're facing an uphill
>> battle, but
>> we'll do the best we can.
>>
>> One list we've been looking at is the one from Allgame:
>>
>> http://www.allgame.com/genres.php
>>
>> Perhaps if we combine this with concepts covered in the
>> other lists,
>> we'll have a working base. I'm tinkering with the Allgame
>> list at
>> the moment, and it has promise. I'll let you know how it
>> turns out.
>>
>> Richard J. Pugh
>> Motion Picture, Broadcast, & Recorded Sound Division
>> National Audio-Visual Conservation Center, Library of Congress
>> (202) 707-6636 <tel:%28202%29%20707-6636>
>> <tel:%28202%29%20707-6636> / rpugh at loc.gov <mailto:rpugh at loc.gov>
>> <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>
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>>
>> --
>> Jim Leonard (trixter at oldskool.org <mailto:trixter at oldskool.org>)
>> http://www.oldskool.org/
>> Check out some trippy MindCandy at http://www.mindcandydvd.com/
>> A child borne of the home computer wars: http://trixter.oldskool.org/
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