[game_preservation] Descriptive terms for Video Games
    Andrew Perti 
    andrew.perti at thesimm.org
       
    Sat Jun 11 16:29:01 EDT 2011
    
    
  
It's my contention that we have to completely redefine categorization 
techniques for video games.  Many games span several genres and placing 
any given game under a single subject heading by way of a "personal 
judgment call" is quite limiting.  Using a single genre may have been 
necessary for physical cataloging and library systems to account for 
research and accessibility.  We are now in a digital era and I feel as 
though a multifaceted approach is something that we all need to explore.
Andrew Perti
Founder | Seattle Interactive Media Museum
andrew.perti at thesimm.org | www.thesimm.org
Mobile: 518 653-5864
On 6/11/2011 1:12 PM, Andrew Armstrong wrote:
> I found it hilarious to think that everything can be slotted in a 2d 
> wheel; like Pirates! and so many others, things simply can be of 
> multiple categories - they don't have to fit a nice neat pie chart! :)
>
> If it's serious, Journalists sure do want to make it hard on 
> themselves don't they?
>
> Andrew
>
> On 11/06/2011 02:32, Rowan Kaiser wrote:
>> I'm not sure what's wrong with calling Survival Horror 
>> "Action-Exploration." But I find it more interesting as an attempt to 
>> standardize all games within a conceptual framework. Given what a 
>> mess conventional genres are - go on, label Sid Meier's Pirates! - 
>> any attempt with a finished product is noble.
>>
>>
>> Rowan
>>
>> On Fri, Jun 10, 2011 at 6:26 PM, Jim Leonard <trixter at oldskool.org 
>> <mailto:trixter at oldskool.org>> wrote:
>>
>>     That looks like it was done for comedic effect.  If not, then it
>>     has some odd choices, like Survival Horror being predominantly
>>     "Action-Exploration"?  And Driving being
>>     "Action-Exploration-Conflict"?
>>
>>
>>     On 6/10/2011 12:49 PM, Rowan Kaiser wrote:
>>
>>         Another interesting resource might be the Escapist's Genre
>>         Wheel, which
>>         is quite clever although I'm not sure it jumps out as being
>>         more than that:
>>
>>         http://www.escapistmagazine.com/articles/view/issues/issue_283/8400-Introducing-The-Escapists-Genre-Wheel
>>
>>         On Fri, Jun 10, 2011 at 7:37 AM, Pugh, Richard <rpugh at loc.gov
>>         <mailto:rpugh at loc.gov>
>>         <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>> wrote:
>>
>>            Greetings all!
>>
>>            Thank you for your suggestions; I'll be looking into them
>>         later this
>>            today.  Some of you asked for additional information on
>>         our project.
>>
>>            Generally these terms will be used in a subject or genre
>>         heading
>>            style.  That is, when one searches the catalog by subject
>>         or genre,
>>            these headings will be referenced.  For good or ill, these
>>         terms
>>            will be treated the same way as standard LCSH or LCGFH
>>         terms.  As
>>            such, we're looking for descriptors like "First person
>>         action" or
>>            "Real time strategy;" terms that identify what a game "is"
>>         rather
>>            than what it's about.  For that, we can usually find a
>>         workable
>>            LCSH; emphasis on "usually."  Genres are a different story.
>>
>>            As Mr. Handy pointed out, the LC model is not necessarily
>>         the best
>>            one.  In this case that's probably true.  However, NAVCC
>>         is part of
>>            LC, so we must use an LC-style approach.  Internal
>>         politics are
>>            involved.  Need I say more...?
>>
>>            We're hoping that if we can build a thesaurus that is "LCSH
>>            compatible," the powers that be will accept it.  Even so,
>>         we're
>>            expecting some resistance, because the use of non-LC terms
>>         (even
>>            ones from well-established thesauri), is actively
>>         discouraged, no
>>            matter what the circumstances.  We're facing an uphill
>>         battle, but
>>            we'll do the best we can.
>>
>>            One list we've been looking at is the one from Allgame:
>>
>>         http://www.allgame.com/genres.php
>>
>>            Perhaps if we combine this with concepts covered in the
>>         other lists,
>>            we'll have a working base.  I'm tinkering with the Allgame
>>         list at
>>            the moment, and it has promise.  I'll let you know how it
>>         turns out.
>>
>>            Richard J. Pugh
>>            Motion Picture, Broadcast, & Recorded Sound Division
>>            National Audio-Visual Conservation Center, Library of Congress
>>         (202) 707-6636 <tel:%28202%29%20707-6636>
>>         <tel:%28202%29%20707-6636> / rpugh at loc.gov <mailto:rpugh at loc.gov>
>>         <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>
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>>
>>
>>     -- 
>>     Jim Leonard (trixter at oldskool.org <mailto:trixter at oldskool.org>)
>>     http://www.oldskool.org/
>>     Check out some trippy MindCandy at http://www.mindcandydvd.com/
>>     A child borne of the home computer wars: http://trixter.oldskool.org/
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