[game_preservation] Descriptive terms for Video Games
Andrew Armstrong
andrew at aarmstrong.org
Sat Jun 11 16:41:30 EDT 2011
Oh I agree absolutely Andrew; library systems existed before we had easy
to use electronic based databases, multiple categories should be the norm.
Andrew
On 11/06/2011 21:29, Andrew Perti wrote:
> It's my contention that we have to completely redefine categorization
> techniques for video games. Many games span several genres and
> placing any given game under a single subject heading by way of a
> "personal judgment call" is quite limiting. Using a single genre may
> have been necessary for physical cataloging and library systems to
> account for research and accessibility. We are now in a digital era
> and I feel as though a multifaceted approach is something that we all
> need to explore.
>
> Andrew Perti
> Founder | Seattle Interactive Media Museum
> andrew.perti at thesimm.org |www.thesimm.org
> Mobile: 518 653-5864
>
> On 6/11/2011 1:12 PM, Andrew Armstrong wrote:
>> I found it hilarious to think that everything can be slotted in a 2d
>> wheel; like Pirates! and so many others, things simply can be of
>> multiple categories - they don't have to fit a nice neat pie chart! :)
>>
>> If it's serious, Journalists sure do want to make it hard on
>> themselves don't they?
>>
>> Andrew
>>
>> On 11/06/2011 02:32, Rowan Kaiser wrote:
>>> I'm not sure what's wrong with calling Survival Horror
>>> "Action-Exploration." But I find it more interesting as an attempt
>>> to standardize all games within a conceptual framework. Given what a
>>> mess conventional genres are - go on, label Sid Meier's Pirates! -
>>> any attempt with a finished product is noble.
>>>
>>>
>>> Rowan
>>>
>>> On Fri, Jun 10, 2011 at 6:26 PM, Jim Leonard <trixter at oldskool.org
>>> <mailto:trixter at oldskool.org>> wrote:
>>>
>>> That looks like it was done for comedic effect. If not, then it
>>> has some odd choices, like Survival Horror being predominantly
>>> "Action-Exploration"? And Driving being
>>> "Action-Exploration-Conflict"?
>>>
>>>
>>> On 6/10/2011 12:49 PM, Rowan Kaiser wrote:
>>>
>>> Another interesting resource might be the Escapist's Genre
>>> Wheel, which
>>> is quite clever although I'm not sure it jumps out as being
>>> more than that:
>>>
>>> http://www.escapistmagazine.com/articles/view/issues/issue_283/8400-Introducing-The-Escapists-Genre-Wheel
>>>
>>> On Fri, Jun 10, 2011 at 7:37 AM, Pugh, Richard
>>> <rpugh at loc.gov <mailto:rpugh at loc.gov>
>>> <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>> wrote:
>>>
>>> Greetings all!
>>>
>>> Thank you for your suggestions; I'll be looking into them
>>> later this
>>> today. Some of you asked for additional information on
>>> our project.
>>>
>>> Generally these terms will be used in a subject or genre
>>> heading
>>> style. That is, when one searches the catalog by subject
>>> or genre,
>>> these headings will be referenced. For good or ill,
>>> these terms
>>> will be treated the same way as standard LCSH or LCGFH
>>> terms. As
>>> such, we're looking for descriptors like "First person
>>> action" or
>>> "Real time strategy;" terms that identify what a game
>>> "is" rather
>>> than what it's about. For that, we can usually find a
>>> workable
>>> LCSH; emphasis on "usually." Genres are a different story.
>>>
>>> As Mr. Handy pointed out, the LC model is not necessarily
>>> the best
>>> one. In this case that's probably true. However, NAVCC
>>> is part of
>>> LC, so we must use an LC-style approach. Internal
>>> politics are
>>> involved. Need I say more...?
>>>
>>> We're hoping that if we can build a thesaurus that is "LCSH
>>> compatible," the powers that be will accept it. Even so,
>>> we're
>>> expecting some resistance, because the use of non-LC
>>> terms (even
>>> ones from well-established thesauri), is actively
>>> discouraged, no
>>> matter what the circumstances. We're facing an uphill
>>> battle, but
>>> we'll do the best we can.
>>>
>>> One list we've been looking at is the one from Allgame:
>>>
>>> http://www.allgame.com/genres.php
>>>
>>> Perhaps if we combine this with concepts covered in the
>>> other lists,
>>> we'll have a working base. I'm tinkering with the
>>> Allgame list at
>>> the moment, and it has promise. I'll let you know how it
>>> turns out.
>>>
>>> Richard J. Pugh
>>> Motion Picture, Broadcast, & Recorded Sound Division
>>> National Audio-Visual Conservation Center, Library of
>>> Congress
>>> (202) 707-6636 <tel:%28202%29%20707-6636>
>>> <tel:%28202%29%20707-6636> / rpugh at loc.gov
>>> <mailto:rpugh at loc.gov>
>>> <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>
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>>>
>>> --
>>> Jim Leonard (trixter at oldskool.org <mailto:trixter at oldskool.org>)
>>> http://www.oldskool.org/
>>> Check out some trippy MindCandy at http://www.mindcandydvd.com/
>>> A child borne of the home computer wars:
>>> http://trixter.oldskool.org/
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>>
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