[game_preservation] Descriptive terms for Video Games
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Sat Jun 11 16:41:30 EDT 2011
    
    
  
Oh I agree absolutely Andrew; library systems existed before we had easy 
to use electronic based databases, multiple categories should be the norm.
Andrew
On 11/06/2011 21:29, Andrew Perti wrote:
> It's my contention that we have to completely redefine categorization 
> techniques for video games.  Many games span several genres and 
> placing any given game under a single subject heading by way of a 
> "personal judgment call" is quite limiting.  Using a single genre may 
> have been necessary for physical cataloging and library systems to 
> account for research and accessibility.  We are now in a digital era 
> and I feel as though a multifaceted approach is something that we all 
> need to explore.
>
> Andrew Perti
> Founder | Seattle Interactive Media Museum
> andrew.perti at thesimm.org  |www.thesimm.org
> Mobile: 518 653-5864
>
> On 6/11/2011 1:12 PM, Andrew Armstrong wrote:
>> I found it hilarious to think that everything can be slotted in a 2d 
>> wheel; like Pirates! and so many others, things simply can be of 
>> multiple categories - they don't have to fit a nice neat pie chart! :)
>>
>> If it's serious, Journalists sure do want to make it hard on 
>> themselves don't they?
>>
>> Andrew
>>
>> On 11/06/2011 02:32, Rowan Kaiser wrote:
>>> I'm not sure what's wrong with calling Survival Horror 
>>> "Action-Exploration." But I find it more interesting as an attempt 
>>> to standardize all games within a conceptual framework. Given what a 
>>> mess conventional genres are - go on, label Sid Meier's Pirates! - 
>>> any attempt with a finished product is noble.
>>>
>>>
>>> Rowan
>>>
>>> On Fri, Jun 10, 2011 at 6:26 PM, Jim Leonard <trixter at oldskool.org 
>>> <mailto:trixter at oldskool.org>> wrote:
>>>
>>>     That looks like it was done for comedic effect.  If not, then it
>>>     has some odd choices, like Survival Horror being predominantly
>>>     "Action-Exploration"?  And Driving being
>>>     "Action-Exploration-Conflict"?
>>>
>>>
>>>     On 6/10/2011 12:49 PM, Rowan Kaiser wrote:
>>>
>>>         Another interesting resource might be the Escapist's Genre
>>>         Wheel, which
>>>         is quite clever although I'm not sure it jumps out as being
>>>         more than that:
>>>
>>>         http://www.escapistmagazine.com/articles/view/issues/issue_283/8400-Introducing-The-Escapists-Genre-Wheel
>>>
>>>         On Fri, Jun 10, 2011 at 7:37 AM, Pugh, Richard
>>>         <rpugh at loc.gov <mailto:rpugh at loc.gov>
>>>         <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>> wrote:
>>>
>>>            Greetings all!
>>>
>>>            Thank you for your suggestions; I'll be looking into them
>>>         later this
>>>            today.  Some of you asked for additional information on
>>>         our project.
>>>
>>>            Generally these terms will be used in a subject or genre
>>>         heading
>>>            style.  That is, when one searches the catalog by subject
>>>         or genre,
>>>            these headings will be referenced.  For good or ill,
>>>         these terms
>>>            will be treated the same way as standard LCSH or LCGFH
>>>         terms.  As
>>>            such, we're looking for descriptors like "First person
>>>         action" or
>>>            "Real time strategy;" terms that identify what a game
>>>         "is" rather
>>>            than what it's about.  For that, we can usually find a
>>>         workable
>>>            LCSH; emphasis on "usually."  Genres are a different story.
>>>
>>>            As Mr. Handy pointed out, the LC model is not necessarily
>>>         the best
>>>            one.  In this case that's probably true.  However, NAVCC
>>>         is part of
>>>            LC, so we must use an LC-style approach.  Internal
>>>         politics are
>>>            involved.  Need I say more...?
>>>
>>>            We're hoping that if we can build a thesaurus that is "LCSH
>>>            compatible," the powers that be will accept it.  Even so,
>>>         we're
>>>            expecting some resistance, because the use of non-LC
>>>         terms (even
>>>            ones from well-established thesauri), is actively
>>>         discouraged, no
>>>            matter what the circumstances.  We're facing an uphill
>>>         battle, but
>>>            we'll do the best we can.
>>>
>>>            One list we've been looking at is the one from Allgame:
>>>
>>>         http://www.allgame.com/genres.php
>>>
>>>            Perhaps if we combine this with concepts covered in the
>>>         other lists,
>>>            we'll have a working base.  I'm tinkering with the
>>>         Allgame list at
>>>            the moment, and it has promise.  I'll let you know how it
>>>         turns out.
>>>
>>>            Richard J. Pugh
>>>            Motion Picture, Broadcast, & Recorded Sound Division
>>>            National Audio-Visual Conservation Center, Library of
>>>         Congress
>>>         (202) 707-6636 <tel:%28202%29%20707-6636>
>>>         <tel:%28202%29%20707-6636> / rpugh at loc.gov
>>>         <mailto:rpugh at loc.gov>
>>>         <mailto:rpugh at loc.gov <mailto:rpugh at loc.gov>>
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>>>
>>>
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>>>
>>>
>>>     -- 
>>>     Jim Leonard (trixter at oldskool.org <mailto:trixter at oldskool.org>)
>>>     http://www.oldskool.org/
>>>     Check out some trippy MindCandy at http://www.mindcandydvd.com/
>>>     A child borne of the home computer wars:
>>>     http://trixter.oldskool.org/
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>>>
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