[game_preservation] Acquisition selection
Henry Lowood
lowood at stanford.edu
Fri May 6 18:35:41 EDT 2011
Hi Henry,
This is a huge question, probably too much for e-mail. Maybe this could
be a topic for a group skype call or something like that?
Henry
On 5/6/2011 10:43 AM, Henry Borchers wrote:
> Hello everyone,
>
> I'm in the process of writing my master's thesis about video game
> preservation and I was wondering how those of you who work in archives with
> video game collections make your selections in regards to curation and
> acquisition. Is it feasible to simply accept everything for your collection
> or do you have to set limits? If you do have to set limits, how do you
> decide what to focus on? Certainly, many people would like to know that "the
> classics" are safe and sound. However, as we all know, for every
> extraordinary game there are many ordinary ones. What role do these
> ordinary games play in your archive?
> Based on my experience with film archives, I know that film archives have to
> be very selective on what they agree to preserve because of the costs and
> the time. They simply cannot preserve and restore every film that comes
> through their door. How does this work for video game archives?
>
> I'm very curious to hear what your thoughts are on this.
>
> Sincerely
> Henry Borchers
> Preservation and Presentation of the Moving Image Master's Student
> University of Amsterdam
>
>
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--
Henry Lowood
Curator for History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries, Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
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