[game_preservation] Acquisition selection

Henry Lowood lowood at stanford.edu
Fri May 6 18:35:41 EDT 2011


Hi Henry,

This is a huge question, probably too much for e-mail. Maybe this could
be a topic for a group skype call or something like that?

Henry

On 5/6/2011 10:43 AM, Henry Borchers wrote:

> Hello everyone,

>

> I'm in the process of writing my master's thesis about video game

> preservation and I was wondering how those of you who work in archives with

> video game collections make your selections in regards to curation and

> acquisition. Is it feasible to simply accept everything for your collection

> or do you have to set limits? If you do have to set limits, how do you

> decide what to focus on? Certainly, many people would like to know that "the

> classics" are safe and sound. However, as we all know, for every

> extraordinary game there are many ordinary ones. What role do these

> ordinary games play in your archive?

> Based on my experience with film archives, I know that film archives have to

> be very selective on what they agree to preserve because of the costs and

> the time. They simply cannot preserve and restore every film that comes

> through their door. How does this work for video game archives?

>

> I'm very curious to hear what your thoughts are on this.

>

> Sincerely

> Henry Borchers

> Preservation and Presentation of the Moving Image Master's Student

> University of Amsterdam

>

>

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--
Henry Lowood
Curator for History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries, Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood



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