[game_preservation] Nintendo 3DS trailers
Henry Lowood
lowood at stanford.edu
Mon Nov 7 17:01:18 EST 2011
Christian,
Yup, that's happened to me with EA sports games, too. A propos, note
the furor over the new Tiger Woods game, which basically is just a
license to buy content via a distribution channel ...
Henry
On 11/7/2011 1:58 PM, Christian Bartsch wrote:
> What can I say... I tried buying Spore. It was a used copy. I could
> not create a new account. I contacted the wis guys at the management
> level and was given a simple answer: Buy a fresh copy. So I returned
> the game and have not bought an EA game since then. I nearly stopped
> buying games, except for some console titles, and even ditched the
> Duke, because of the DRM (Steam) used. Now call me old fashioned, and
> I understand my behaviour won't change how the biz is working. But I
> drove me out of it, I enjoy what I have, but I really pick every title
> "by hand".
>
> This shift from selling licences to selling services is a bit... scary.
>
> I say it again. Games will vanish - instantly, the moment the
> publisher goes out of business or as part of a legal settlement. We've
> seen titles withdrawn in the past, but usually a few copies survived
> somehow.
>
> I am not someone living in the past, but I really don't like it where
> this train is going to.
>
>
> --
> Christian Bartsch
> The Software Preservation Society
> http://www.softpres.org <http://www.softpres.org/>
>
> On 7 Nov 2011, at 22:45, Henry Lowood wrote:
>
>> Christian,
>>
>> Agreed, and let me add that it's not just a problem for
>> preservation. Account-based services also make it nearly impossible
>> for libraries to provide access to current titles offered via these
>> channels. For example, we have been unable to provide current access
>> to indie titles available only via XBox Live. It would be great to
>> see some library-oriented services, as we have (say) with
>> bibliographic databases.
>>
>> Henry
>>
>> On 11/7/2011 1:40 PM, Christian Bartsch wrote:
>>> This is the ugly face of the convenient way games are delivered
>>> today. I am very sure we will notice many games missing in the years
>>> to come and it won't get better with all the DRM mania and other
>>> specialties of modern delivery channels.
>>>
>>> MP3 was freed a couple of years ago, but videos and games still come
>>> in chains. Incriminating those breaking such protections is
>>> understandable from a publisher's point of view, but a problem for
>>> preservation. So where do you draw the line? And: Encryption is
>>> really getting strong. Just look at those mobile phones.
>>>
>>>
>>> --
>>> Christian Bartsch
>>> The Software Preservation Society
>>> http://www.softpres.org <http://www.softpres.org/>
>>>
>>> On 7 Nov 2011, at 22:26, Henry Lowood wrote:
>>>
>>>> Devin,
>>>>
>>>> are you asking about preservation of video game trailers or of the
>>>> actual delivery channels themselves? I am a little unclear about
>>>> the question, but in a nut-shell, yes, there are efforts in both
>>>> directions. On the game side, there are several collections that
>>>> are focused on video and trailers are included (cf. the Internet
>>>> Archive Moving Image collections), but there is some work in
>>>> digital preservation around environments in which media and
>>>> software were used, such as at the British Library (and not so much
>>>> about games).
>>>>
>>>> Henry
>>>>
>>>> On 11/7/2011 12:58 PM, Devin Monnens wrote:
>>>>> I know this is a few weeks after the fact, but I didn't read the
>>>>> message until after the fact anyway. Nintendo has been offering
>>>>> some trailers for the 3DS through their DSiWare Store for use on
>>>>> the 3DS. These included trailers for Mario, Mario Kart, and
>>>>> Luigi's Mansion. However, at the end of October, the trailers were
>>>>> removed. Unfortunately, while I had considered downloading
>>>>> everything there, I did not get all of it. This raises a question
>>>>> regarding the preservation of additional media such as game
>>>>> trailers. With these, though, I assume they could be downloaded
>>>>> onto the flash card and then transferred to an external storage
>>>>> device - though I have not tried this myself. I was just curious
>>>>> if anyone has been pursuing Virtual Console preservation (the same
>>>>> thing could hold true for broadcasted material over the Nintendo
>>>>> Video Channel, along with DSi Videos - they seem to be taken down
>>>>> from service after a few days).
>>>>>
>>>>> --
>>>>> Devin Monnens
>>>>> www.deserthat.com <http://www.deserthat.com/>
>>>>>
>>>>> The sleep of Reason produces monsters.
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> game_preservation mailing list
>>>>> game_preservation at igda.org
>>>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>>
>>>> --
>>>> Henry Lowood
>>>> Curator, History of Science& Technology Collections;
>>>> Film& Media Collections
>>>> HRG, Green Library, 557 Escondido Mall
>>>> 650-723-4602;lowood at stanford.edu
>>>> http://www.stanford.edu/~lowood
>>>> _______________________________________________
>>>> game_preservation mailing list
>>>> game_preservation at igda.org <mailto:game_preservation at igda.org>
>>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
>>
>> --
>> Henry Lowood
>> Curator, History of Science& Technology Collections;
>> Film& Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> 650-723-4602;lowood at stanford.edu
>> http://www.stanford.edu/~lowood
>
--
Henry Lowood
Curator, History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood
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