[game_preservation] Selecting and preserving video games, both text and context
ting walker
tingoes at gmail.com
Fri Oct 28 01:27:01 EDT 2011
Hi Henry,
Mr.Do is the person that collates arcade and arcade game artwork for the
MAME team.
His homepage is
http://mameworld.info/mrdo/aboutme.html
His email is
mrdo_emu at hotmail.com
I'm sure he would be happy to help you with your thesis.
Regards,
Tingoes.
On Fri, Oct 28, 2011 at 12:52 PM, Henry Borchers <henryborchers at yahoo.com>wrote:
> Hello IGDA,****
>
> ** **
>
> It’s been a while since there has been much activity on here and I hope
> people still follow this listserv. ****
>
> ** **
>
> I am in the last part of my overly delayed master’s thesis and I need to
> add an additional case study. I hope someone on here can help me out.****
>
> ** **
>
> I am writing about the preservation of video games in terms of their
> textual and contextual components. One of the things that I am arguing is
> that because the text of video games (the games themselves) are so
> intertwined with their video game context (the consoles and computers), both
> are integral to proper preservation. 35mm movie film has had the same
> playback device for a century and old nitrate prints can run through modern
> projectors but the texts of video games are tied to the constantly changing
> video game console contexts. It is for this reason that traditional
> strategies of print, painting, and film conservation are ill-suited for
> video games. ****
>
> ** **
>
> If you are part of a video game collection, could you please help me out
> and comment on or be willing to talk to me about how you go about selecting
> and preserving video games, both text and context? Most websites of video
> game archives do not go into depth on these aspects.****
>
> ** **
>
> Thank you,****
>
> ** **
>
> Henry Borchers****
>
> University of Amsterdam, ****
>
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> game_preservation at igda.org
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>
>
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