[game_preservation] Reminder: Roundtable is Weds. at 3.30pm

Alex Handy alex at themade.org
Mon Mar 5 20:34:26 EST 2012


Also, ya'll will definitely want to check out the MADE's history of 3d
exhibit in the PLAY hall, south moscone esplanade room. It's awesome, if I
do say so myself.
On Mar 5, 2012 4:02 PM, "Andrew Armstrong" <andrew at aarmstrong.org> wrote:


> Out of my timezone but added anyway, will see if I can't sort out to

> "attend" virtually :)

>

> Andrew

>

> On 05/03/2012 02:28, Henry Lowood wrote:

>

> Just a quick reminder about our SIG roundtable at GDC. Weds., 3.30pm in

> the IGDA meeting room. I will have my laptop and will try to send out

> video via Google+ hangouts. Friend me in Google+ and I'll put you in an

> IGDA group. I'll send out invitations that way. Assuming anyone wants to

> video conference into the sesssion.

>

> Anyway, here's the info:

>

> *SPEAKER/S: *Henry Lowood ()<http://schedule.gdconf.com/speaker/Henry-Lowood>

>

> *DAY / TIME / LOCATION: *Wednesday 3:30- 4:30 Room 112, North Hall

> *TRACK / DURATION / FORMAT / AUDIENCE LEVEL: *Advocacy / 60-Minute /

> Roundtable / All

> *GDC VAULT RECORDING: *No Vault Recording

> *DESCRIPTION: *

>

> The Game Preservation SIG will recap discussions and projects of the last

> year, including the improvement of the SIG wiki and blog, the memorial

> pages project, follow-ons to the White Paper, reviving the Digital Game

> Canon, the Preserving Virtual Worlds II project, and initiatives brought by

> members and participants, e.g., developers, game collectors, journalists,

> and institutions such as Stanford University, the MADE, the Strong Museum

> of Play and the National Videogame Archive in the UK. Attendees should be

> prepared to discuss their own projects and ideas.

>

> *TAKEAWAY: *Take away knowledge about practices that will help you

> preserve your own game materials, manage your collection of games or game

> artifacts, or work on the creation of an exhibit or museum/ library

> collection.

> *INTENDED AUDIENCE: *Anyone involved in game design, production, asset or

> software management, or marketing, as well as collectors, archivists,

> museum curators and anybody else interested in game history.

> *ELIGIBLE PASSES:* All Access Pass<http://www.gdconf.com/attend/passes.html#34133>

> , Main Conference Pass <http://www.gdconf.com/attend/passes.html#34134>

>

> --

> Henry Lowood

> Curator, History of Science & Technology Collections;

> Film & Media Collections

> HRG, Green Library, 557 Escondido Mall650-723-4602; lowood at stanford.eduhttp://www.stanford.edu/~lowood

>

>

>

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>

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