[game_preservation] Reminder: Roundtable is Weds. at 3.30pm

Devin Monnens dmonnens at gmail.com
Mon Mar 5 20:59:57 EST 2012


Henry,

Can you check out the room tomorrow and see if you can get a signal? If not
inside the actual room, then somewhere nearby. That will allow you to test
your hardware to see if this is doable.

-Devin

On Mon, Mar 5, 2012 at 6:34 PM, Alex Handy <alex at themade.org> wrote:


> Also, ya'll will definitely want to check out the MADE's history of 3d

> exhibit in the PLAY hall, south moscone esplanade room. It's awesome, if I

> do say so myself.

> On Mar 5, 2012 4:02 PM, "Andrew Armstrong" <andrew at aarmstrong.org> wrote:

>

>> Out of my timezone but added anyway, will see if I can't sort out to

>> "attend" virtually :)

>>

>> Andrew

>>

>> On 05/03/2012 02:28, Henry Lowood wrote:

>>

>> Just a quick reminder about our SIG roundtable at GDC. Weds., 3.30pm in

>> the IGDA meeting room. I will have my laptop and will try to send out

>> video via Google+ hangouts. Friend me in Google+ and I'll put you in an

>> IGDA group. I'll send out invitations that way. Assuming anyone wants to

>> video conference into the sesssion.

>>

>> Anyway, here's the info:

>>

>> *SPEAKER/S: *Henry Lowood ()<http://schedule.gdconf.com/speaker/Henry-Lowood>

>>

>> *DAY / TIME / LOCATION: *Wednesday 3:30- 4:30 Room 112, North Hall

>> *TRACK / DURATION / FORMAT / AUDIENCE LEVEL: *Advocacy / 60-Minute /

>> Roundtable / All

>> *GDC VAULT RECORDING: *No Vault Recording

>> *DESCRIPTION: *

>>

>> The Game Preservation SIG will recap discussions and projects of the last

>> year, including the improvement of the SIG wiki and blog, the memorial

>> pages project, follow-ons to the White Paper, reviving the Digital Game

>> Canon, the Preserving Virtual Worlds II project, and initiatives brought by

>> members and participants, e.g., developers, game collectors, journalists,

>> and institutions such as Stanford University, the MADE, the Strong Museum

>> of Play and the National Videogame Archive in the UK. Attendees should be

>> prepared to discuss their own projects and ideas.

>>

>> *TAKEAWAY: *Take away knowledge about practices that will help you

>> preserve your own game materials, manage your collection of games or game

>> artifacts, or work on the creation of an exhibit or museum/ library

>> collection.

>> *INTENDED AUDIENCE: *Anyone involved in game design, production, asset

>> or software management, or marketing, as well as collectors, archivists,

>> museum curators and anybody else interested in game history.

>> *ELIGIBLE PASSES:* All Access Pass<http://www.gdconf.com/attend/passes.html#34133>

>> , Main Conference Pass <http://www.gdconf.com/attend/passes.html#34134>

>>

>> --

>> Henry Lowood

>> Curator, History of Science & Technology Collections;

>> Film & Media Collections

>> HRG, Green Library, 557 Escondido Mall650-723-4602; lowood at stanford.eduhttp://www.stanford.edu/~lowood

>>

>>

>>

>> _______________________________________________

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>>

>>

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>>

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>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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