[game_preservation] Reminder: Roundtable is Weds. at 3.30pm
Devin Monnens
dmonnens at gmail.com
Mon Mar 5 20:59:57 EST 2012
Henry,
Can you check out the room tomorrow and see if you can get a signal? If not
inside the actual room, then somewhere nearby. That will allow you to test
your hardware to see if this is doable.
-Devin
On Mon, Mar 5, 2012 at 6:34 PM, Alex Handy <alex at themade.org> wrote:
> Also, ya'll will definitely want to check out the MADE's history of 3d
> exhibit in the PLAY hall, south moscone esplanade room. It's awesome, if I
> do say so myself.
> On Mar 5, 2012 4:02 PM, "Andrew Armstrong" <andrew at aarmstrong.org> wrote:
>
>> Out of my timezone but added anyway, will see if I can't sort out to
>> "attend" virtually :)
>>
>> Andrew
>>
>> On 05/03/2012 02:28, Henry Lowood wrote:
>>
>> Just a quick reminder about our SIG roundtable at GDC. Weds., 3.30pm in
>> the IGDA meeting room. I will have my laptop and will try to send out
>> video via Google+ hangouts. Friend me in Google+ and I'll put you in an
>> IGDA group. I'll send out invitations that way. Assuming anyone wants to
>> video conference into the sesssion.
>>
>> Anyway, here's the info:
>>
>> *SPEAKER/S: *Henry Lowood ()<http://schedule.gdconf.com/speaker/Henry-Lowood>
>>
>> *DAY / TIME / LOCATION: *Wednesday 3:30- 4:30 Room 112, North Hall
>> *TRACK / DURATION / FORMAT / AUDIENCE LEVEL: *Advocacy / 60-Minute /
>> Roundtable / All
>> *GDC VAULT RECORDING: *No Vault Recording
>> *DESCRIPTION: *
>>
>> The Game Preservation SIG will recap discussions and projects of the last
>> year, including the improvement of the SIG wiki and blog, the memorial
>> pages project, follow-ons to the White Paper, reviving the Digital Game
>> Canon, the Preserving Virtual Worlds II project, and initiatives brought by
>> members and participants, e.g., developers, game collectors, journalists,
>> and institutions such as Stanford University, the MADE, the Strong Museum
>> of Play and the National Videogame Archive in the UK. Attendees should be
>> prepared to discuss their own projects and ideas.
>>
>> *TAKEAWAY: *Take away knowledge about practices that will help you
>> preserve your own game materials, manage your collection of games or game
>> artifacts, or work on the creation of an exhibit or museum/ library
>> collection.
>> *INTENDED AUDIENCE: *Anyone involved in game design, production, asset
>> or software management, or marketing, as well as collectors, archivists,
>> museum curators and anybody else interested in game history.
>> *ELIGIBLE PASSES:* All Access Pass<http://www.gdconf.com/attend/passes.html#34133>
>> , Main Conference Pass <http://www.gdconf.com/attend/passes.html#34134>
>>
>> --
>> Henry Lowood
>> Curator, History of Science & Technology Collections;
>> Film & Media Collections
>> HRG, Green Library, 557 Escondido Mall650-723-4602; lowood at stanford.eduhttp://www.stanford.edu/~lowood
>>
>>
>>
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>>
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>>
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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