[game_preservation] Reminder: Roundtable is Weds. at 3.30pm
Henry Lowood
lowood at stanford.edu
Mon Mar 5 21:59:24 EST 2012
Hi Devin, I'm stuck at Stanford tomorrow. We'll just have to wing it.
Henry
On 3/5/2012 5:59 PM, Devin Monnens wrote:
> Henry,
>
> Can you check out the room tomorrow and see if you can get a signal?
> If not inside the actual room, then somewhere nearby. That will allow
> you to test your hardware to see if this is doable.
>
> -Devin
>
> On Mon, Mar 5, 2012 at 6:34 PM, Alex Handy <alex at themade.org
> <mailto:alex at themade.org>> wrote:
>
> Also, ya'll will definitely want to check out the MADE's history
> of 3d exhibit in the PLAY hall, south moscone esplanade room. It's
> awesome, if I do say so myself.
>
> On Mar 5, 2012 4:02 PM, "Andrew Armstrong" <andrew at aarmstrong.org
> <mailto:andrew at aarmstrong.org>> wrote:
>
> Out of my timezone but added anyway, will see if I can't sort
> out to "attend" virtually :)
>
> Andrew
>
> On 05/03/2012 02:28, Henry Lowood wrote:
>> Just a quick reminder about our SIG roundtable at GDC.
>> Weds., 3.30pm in the IGDA meeting room. I will have my
>> laptop and will try to send out video via Google+ hangouts.
>> Friend me in Google+ and I'll put you in an IGDA group. I'll
>> send out invitations that way. Assuming anyone wants to
>> video conference into the sesssion.
>>
>> Anyway, here's the info:
>>
>> *SPEAKER/S:*Henry Lowood ()
>> <http://schedule.gdconf.com/speaker/Henry-Lowood>
>> *DAY / TIME / LOCATION:*Wednesday 3:30- 4:30 Room 112, North Hall
>> *TRACK / DURATION / FORMAT / AUDIENCE LEVEL:*Advocacy /
>> 60-Minute / Roundtable / All
>> *GDC VAULT RECORDING:*No Vault Recording
>> *DESCRIPTION:*
>>
>> The Game Preservation SIG will recap discussions and projects
>> of the last year, including the improvement of the SIG wiki
>> and blog, the memorial pages project, follow-ons to the White
>> Paper, reviving the Digital Game Canon, the Preserving
>> Virtual Worlds II project, and initiatives brought by members
>> and participants, e.g., developers, game collectors,
>> journalists, and institutions such as Stanford University,
>> the MADE, the Strong Museum of Play and the National
>> Videogame Archive in the UK. Attendees should be prepared to
>> discuss their own projects and ideas.
>>
>>
>> *TAKEAWAY:*Take away knowledge about practices that will help
>> you preserve your own game materials, manage your collection
>> of games or game artifacts, or work on the creation of an
>> exhibit or museum/ library collection.
>> *INTENDED AUDIENCE:*Anyone involved in game design,
>> production, asset or software management, or marketing, as
>> well as collectors, archivists, museum curators and anybody
>> else interested in game history.
>> *ELIGIBLE PASSES:*All Access Pass
>> <http://www.gdconf.com/attend/passes.html#34133>, Main
>> Conference Pass <http://www.gdconf.com/attend/passes.html#34134>
>> --
>> Henry Lowood
>> Curator, History of Science& Technology Collections;
>> Film& Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> 650-723-4602 <tel:650-723-4602>;lowood at stanford.edu <mailto:lowood at stanford.edu>
>> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>
>>
>> _______________________________________________
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>> game_preservation at igda.org <mailto:game_preservation at igda.org>
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>
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>
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
>
>
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--
Henry Lowood
Curator, History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood
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