[game_preservation] game conservation at MoMA
Henry Lowood
lowood at stanford.edu
Tue Jan 15 19:10:06 EST 2013
Hi Helen,
I'm going to a meeting in Kyoto this week about game preservation, and I
think this may be one of the discussion topics. James Newman will also
be speaking there.
Best,
Henry
On 1/15/2013 2:45 PM, Helen Stuckey wrote:
> Thanks Alex very interesting.
>
> Nintendo can be tricky to deal with regarding the exhibition and
> preservation of their work by cultural institutions.
> If anyone does have the ear of senior Nintendo personal perhaps
> suggest to them how great it would be if Nintendo had a dedicated
> archivist and historian in house. This would make it much easier for
> museums when dealing with them and I am sure it would also assist
> Nintendo in monetising their history in a way that their fans would be
> more appreciative of.
>
>
>
>
> On 16 January 2013 08:52, Alex Handy <alex at themade.org
> <mailto:alex at themade.org>> wrote:
>
> Some tidbits from my chat with Paul Galloway, at the NY MOMA.
>
> First of all, the reason the MOMA put the games in the design gallery
> is that the design team just wanted it more. It's not a reflection on
> games in any way: the design gallery has existed as long as the MOMA.
> The team there were just the first to want to do this, so they got it.
>
> Second, they want to show this stuff without nostalgia, and for people
> to appreciate them as works of art and engineering. To this end, the
> games will likely be playable as a monitor embedded in a white wall,
> very stark.
>
> Third, they have the rights to some of the games' source code, but not
> many, and typically, the rights disallow the showing of said source
> code to anyone, anywhere. I made a very big case for why they needed
> to use the source code in their displays, to show off the engineering,
> and that interpreting that for the public would be their biggest
> challenge.
>
> They really don't understand software over there. They don't know what
> they're gonna do with all the code they got, or with any of the
> physical assets. But they recognize the artistry and need for
> preservation. Paul is a smart fellow but he could use help getting
> ahold of Nintendo and other orgs that are a bit too big to communicate
> with.
>
>
>
> --
> Alex Handy
> Founder/Director
> The Museum of Art and Digital Entertainment
> 610 16th St.
> Suite 230
> Oakland, CA 94612
> Dial #0230 to be buzzed in
> http://www.themade.org
> http://blog.themade.org
> 510-788-5702 <tel:510-788-5702>
> 410-2-31337-2 <tel:410-2-31337-2> (mobile)
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--
Henry Lowood
Curator, History of Science & Technology Collections;
Film & Media Collections
HSSG, Green Library, 557 Escondido Mall
Stanford University Libraries, Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood
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